# Design Grade 12 P2 Eastern Cape Mock 2016 QP (Eng)

> Grade 12 Design Paper 2 question paper from the Eastern Cape Mock Exam 2016 (English), 19 pages. Read online or download the free PDF.

- Page: https://www.hlayiso.com/library/design-p2-gr12-qp-sept2016-eng-mp/f1c1ce2a-a026-46cf-9ef6-379f57515a25
- Updated: 2026-09-27
- Subject: Design
- Grade: Grade 12
- Document type: Question paper
- Year: 2016
- Exam period: Eastern Cape Mock Exam
- Paper: 2
- Curriculum: CAPS
- Pages: 19

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## About this document

Design · Grade 12 · Eastern Cape Mock Exam · 2016. Question paper, 19 pages. Read online or download the PDF.

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### Page 1

NATIONAL
                            SENIOR CERTIFICATE

                                   GRADE 12

                             SEPTEMBER 2016

TAKE NOTE: This examination booklet must reach all schools two weeks before the end
           of TERM 2: WEEK 23 (06–10 JUNE 2016)

                     DESIGN P2 (PRACTICAL)

MARKS:       100

TIME:        TOPIC 1:      VISUAL JOURNAL/SOURCEBOOK – Preparation starts one
                           week before the end of TERM 2, the June/July holiday and
                           during TERM 3.

             TOPIC 2:      FINAL PRODUCT – Supervised production time of 12–24
                           hours towards the end of TERM 3.

                            This question paper consists of 18 pages.
                        This question paper must be printed in full colour.

### Page 2

2                                       DESIGN P2                          (EC/SEPTEMBER 2016)

 INSTRUCTIONS TO THE TEACHER AND LEARNER

 1.    This practical paper should be given to the learners TWO WEEKS BEFORE
       THE END OF TERM 2 so that they may receive guidance with regard to
       their brief/theme selection and can start with TOPIC 1 during the June/July
       school holiday.

 2.    This practical examination paper MUST BE DONE AS THE THIRD TERM
       PRACTICAL ASSESSMENT TASK (PAT 3). It is recommended that teachers
       request their school to schedule 12–24 hours over a number of days
       BEFORE OR DURING the Trial examination for completion of TOPIC 2 (FINAL
       PRODUCT) to familiarise learners with timed and controlled practical
       examination conditions.

 3.    TIME ALLOCATION

       TOPIC 1: VISUAL JOURNAL/SOURCEBOOK
       Practical process/preparation during the June/July school holiday and at
       school during TERM 3.

       TOPIC 2: FINAL PRODUCT
       Practical product done only at school during TERM 3 for an estimated 24 hours
       (at least 12 hours but no longer than 24 hours) and only once TOPIC 1 has been
       completed.

 4.    This practical examination consists of ONE paper with two optional
       briefs/themes.
       Learners must choose ONE of the two briefs/themes.

       It is required that learner complies with the following TWO parts of this question
       paper:

       x    The examination visual journal/sourcebook (TOPIC 1)            [50 marks]
       x    The examination final product (TOPIC 2)                        [50 marks]

                                                                    TOTAL: 100 MARKS

 5.    The learner should choose ONE of the following design categories:

       x    Visual Communication/Information Design and Digital Design
       x    Surface Design and Two-dimensional Craft Design
       x    Product Design and Three-dimensional Craft Design
       x    Environmental Design

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(EC/SEPTEMBER 2016)                    DESIGN P2                                           3

 REVISED 2016 GUIDELINES
 (INSTRUCTIONS TO THE TEACHER and LEARNER)

 The rubric attached to this brief is the suggested marking rubric that all teachers
 and learners must make use of for the marking of TOPIC 1 and TOPIC 2 to
 ensure standardisation with regard to marking across schools in the Eastern
 Cape Province. This must be pasted in at the end of TOPIC 1 process work in the
 visual journal/sourcebook.

 TOPIC 1: PROCESS [50]

 1.1 As an educator, you can guide the learners in their choice of subject matter
     and techniques used in TOPIC 1. This must be professionally presented in a
     visual journal/sourcebook (A3 format suggested).

 1.2 The chosen examination brief’s (BRIEF 1 or BRIEF 2) COVER PAGE ONLY
     must be cut out and pasted into the examination visual journal/sourcebook at
     the start.

 1.3 The learner must clearly indicate his/her intentions/rationale/concept through
     brainstorming, thumbnail sketches or a written essay (rationale).

 1.4 It is suggested that all reference material have accompanying
     notes/annotations to develop, through writings, the learner’s intention.

 1.5 Encourage learners to explore as many different interpretations as they
     research the theme in the form of life-drawing, original (own) photography,
     images from magazines and newspapers, found objects etc. These can be
     creatively presented/displayed and by doing so acknowledging the value of
     layout and design within the visual journal/sourcebook (presentation).

 1.6 Their visual journal/sourcebook must show evidence of preparatory sketches,
     annotated drawings and research based on their various sources. It is
     important that they personalise these sources by drawing them and
     creating original designs.

 1.7 Direct copying of an image or design that is not the learner’s own will be
     heavily penalised. This is plagiarism and is unacceptable. The utmost
     importance is placed on the process of transformation of the
     reference/source material.

 1.8 Drawing, as the basis of all design at school level, will be heavily weighted
     as a contributing factor in the visual journal/sourcebook. Learners must explore
     a variety of developmental drawings (compositional roughs) as well as show
     technical ability through good solid tonal drawing(s).

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4                                        DESIGN P2                          (EC/SEPTEMBER 2016)

 1.9    A ‘final’ A3 tonal drawing is not a pre-requisite, but may support a learner’s
        drawing program if drawing throughout the journal is of a weak standard.

 1.10   The developmental process from start to a completed final mock-up in
        the visual journal/sourcebook must be evident. No steps must be ‘skipped’.
        There must be a clear documented journey.

 1.11   As TOPIC 1 (Process) has the same weighting as TOPIC 2 (Final Product),
        learners should be made aware of this and spend enough time on both, to
        acknowledge the importance of both.

 1.12   IMPORTANT FOR 2016: It is required that all learners show design in
        context. This is the recommended direction the subject must follow. This
        step involves presenting the final product in a ‘real’ space/environment
        within which it can function.

        This can be shown within the visual journal/sourcebook through
        drawing/collage/photography/digital manipulation or as an integrated
        addition the final product. Suggestions include placing products within a
        mock-interior setting; an exterior environment; on a garment/object (clothing,
        furniture, linen, etc.) or interacting with a human (hand-held, etc.).

 GUIDELINES FOR THREE-DIMENSIONAL MAQUETTES/PROTOTYPES

 1.13   If a drawing of a three-dimensional design is presented, orthographic
        diagrams (front view, top view, side view) as well as a three-dimensional
        drawing must be presented. Measurements to indicate scale and
        assembly instructions must accompany these.

 1.14   Learners must clarify their choice of construction material(wood, metal,
        plastic, ilala-palm, wire, paper, etc.) for their final product and explain how
        the properties of the chosen material (strength, hardness, toughness,
        flexibility, corrosion resistance, waterproofing, etc.) supports and enhances
        the functionality of the product.

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(EC/SEPTEMBER 2016)                    DESIGN P2                                          5

 REVISED 2016 GUIDELINES
 (INSTRUCTIONS TO THE TEACHER AND LEARNER)

 TOPIC 2: FINAL PRODUCT [50]

 2.1 All TOPIC 1 process work must be completed before the commencement of
     TOPIC 2. The teacher must limit assistance with the candidate during the final
     production of the design (TOPIC 2) and encourage learners to make their
     own decisions regarding their final processes.

 2.2 Topic 2 must show evidence of least 12–24 hours’ work. The teacher must
     ensure that the output/production of TOPIC 2 is equivalent to the time
     allocated for completion. Time management is essential.

 2.3 TOPIC 2 work may NOT be done at home and may NOT leave the classroom
     venue. Time allocation by the teacher and time management by the learner in
     this regard must be applied and managed.

 2.4 Learners must demonstrate an advanced degree of technical skill in the use
     of a range of materials and techniques chosen. It is therefore advisable that
     learners produce a design in the design discipline that they have studied.

 2.5 A final two-dimensional product MUST NOT be smaller than A3 in size or a
     relative body of work that amounts to A3 size output (e.g. 2 x A4). The size of a
     three-dimensional design will depend on the function of the object being
     made.

 2.6 Designs must reflect context. Refer to No. 1.12 of TOPIC 1.

 2.7 Learners’ final products in digital format need to have sufficient hand-
     rendered input. Original drawings/collages must be scanned or photographed
     for this purpose. Original designs must be present at the year-end exhibition.

 2.8 Any two- or three-dimensional craft design based merely on craft processes like
     decoupage, etc. for decorative purposes will NOT be accepted. Craft
     processes must be used to create an original product. Products must show
     sufficient skill in technique/method. Learners must show, through their final
     product, a progression of skills development from Grade 10–12.

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6                        DESIGN P2           (EC/SEPTEMBER 2016)

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(EC/SEPTEMBER 2016)                     DESIGN P2                                               7

 REVISED 2016: MARKING RUBRIC/GUIDELINES:

      ---------------------------------------------------------

 PAT 3 – GRADE 12 (SEPTEMBER P2 PRACTICAL)

 TOPIC 1: PROCESS (VISUAL JOURNAL/SOURCEBOOK)

 CRITERIA
 Expression of intention and rationale: (Concepts/Creativity)
 Thought processes; Pushing the boundaries of design; Critical and                         10
 analytical thinking, Idea generation
 Evidence of research: Experimentation and exploration of
                                                                                           10
 source/inspirational material; Investigation
 Technical ability: Skills. Execution, experimentation and exploration of
                                                                                           10
 media.
 Evidence of detailed planning and presentation: Showing all the steps
 and planning towards a final design from the start, to a completed final                  20
 mock-up; Problem solving

                                                             TOTAL:           %            50

 TOPIC 2: FINAL PRODUCT

 CRITERIA
 Creativity/Originality/Interpretation in terms of the concept, function
 and solutions that are relevant to the brief. Does it communicate
                                                                                           20
 effectively? Is the product
 successful/marketable/contemporary/relevant/smart/on trend?
 Evidence of design involvement: Interpretation and appropriate use of
                                                                                           10
 the chosen design elements and principles.
 Technique and craftsmanship: Method/Making; Competence in chosen
                                                                                           10
 materials and techniques
 Professional presentation and time management (12–24 hours)
 Is it complete? Is it neat? Are there still areas that need work? Does it                 10
 looked rushed and untidy?

                                                             TOTAL:           %            50

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8                          DESIGN P2         (EC/SEPTEMBER 2016)

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(EC/SEPTEMBER 2016)                     DESIGN P2                                            9

 BRIEF/THEME 1

 GREEK AND ROMAN ARCHITECTURE
 (LINK to TERM 3 –TOPIC 3)

 Logic and order are at the heart of Greek architecture. The Greeks planned their
 temples according to a coded scheme of parts, based first on function, then on a
 reasoned system of sculptural decoration. Mathematics determined the symmetry
 and the harmony.

 Their architecture presented us with a concrete illustration of moral and spiritual
 truth. The solid foundation platform, the down-pressing mass of the architrave,
 frieze, and roof-structure, counteracting the powerful sense of lift from the columns,
 the serenity of the colonnade, modified by the energy of the sculptured frieze and
 pediment. This is the philosophical meaning of Greek architecture, which has
 entranced architects around the world for more than two thousand years.

 Roman architects aimed to demonstrate the grandeur and power of Rome. They
 mastered important architectural techniques, including the arch, the dome and the
 vault, as well as the use of concrete. Using these methods, Roman engineers
 designed and built some of the greatest public buildings in the history of architecture,
 including temples, basilicas, amphitheatres, triumphal arches and public baths. In
 addition, architects designed numerous aqueducts, drainage systems, and bridges,
 as well as a vast network of roads, while planners developed a series of urban
 blueprints, based on army camps, to help create new towns from scratch.

 Both Greek and Roman architecture had a significant influence on architectural
 styles through the ages. These two periods became known as the Classical Period
 – which means they became ideal or timeless styles.

 YOUR TASK

 Create a design that borrows influences from Greek and Roman architecture. Be
 inspired by the principles, philosophy and aesthetic characteristics. Explore their use
 of building methods and materials. Be inspired by their architectural ornament and
 decoration.

 Develop a solution that expresses a design in a modern context.

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10                          DESIGN P2        (EC/SEPTEMBER 2016)

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(EC/SEPTEMBER 2016)   DESIGN P2                      11

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12                                                   DESIGN P2                                          (EC/SEPTEMBER 2016)

                                                                                  Tiffany’s Atlas Jewellery collection
                                                                                  (above)

 The meander motif took its name from the river Meander, a river with             Designs inspired by and
 many twists. The motif is also known as a Greek key or Greek fret.               incorporating ancient Roman
 Meander was the most important symbol in Ancient Greece, symbolising             numerals and symbols inscribed into
 infinity or the eternal flow of things. Many temples and objects were            the Architrave of Greek and Roman
 decorated with this motif.                                                       temples.

 Roman stilettos inspired by       Chair and stool designs consisting of       Black wooden chair from Fornasetti
 iconic Roman architecture         ionic columns broken down into three        featuring a contrasting grey ancient
 and gladiator style sandals.      pieces by Studio 65.                        Greek column design as the back rest.

                  12

 Stylised and simplified illustrations of the Entablature which includes the      The houses of Parliament in Cape
 pediment, cornice, frieze and architrave.                                        Town built in the in the neo-Classical
                                                                                  style of architecture, has its origins in
                                                                                  Greek and Roman architecture.
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(EC/SEPTEMBER 2016)   DESIGN P2                      13

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14                                    DESIGN P2                         (EC/SEPTEMBER 2016)

 BRIEF/THEME 2

                       THE OLYMPIC SPIRIT

 A BRIEF HISTORY

 The Olympic Games, which originated in ancient Greece was revived in the late
 19thcentury and has become the world’s leading sporting competition.

 The Games were a direct outgrowth of the values and beliefs of Greek society. The
 Greeks idealised physical fitness and mental discipline, and they believed that
 excellence in those areas honoured Zeus, the greatest of all their gods.

 From the 8th century B.C. to the 4th century A.D., the Games were held every four
 years in Olympia, Greece. Women were neither allowed to compete in the games
 nor to watch them, because the games were dedicated to Zeus and were therefore
 only meant for men.

 The first modern Olympics took place in 1896 in Athens, and featured 280
 participants from 13 nations, competing in 43 events. Since 1994, the Summer and
 Winter Olympic Games have been held separately and have alternated every two
 years.

 THE OLYMPIC RINGS

 These five multi-coloured Olympic rings represent the five continents. The
 interlocking of the rings is symbolic in showing that the Olympic Games are intended
 for all nations to be able to come and compete against one another in unity.

 YOUR TASK

 Create a design that embodies the ethos of the Olympic Games.

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(EC/SEPTEMBER 2016)        DESIGN P2                             15

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16                                                   DESIGN P2                                     (EC/SEPTEMBER 2016)

 THE RIO OLYMPIC GAMES 2016

 The 2016 Summer Olympics will take place in Rio de Janeiro, Brazil, from 5–21
 August 2016. More than 10 500 athletes from 206 National Olympic Committees will
 take part in this sporting event. The games will feature 28 sports, including rugby
 sevens and golf, which were added by the International Olympic Committee in 2009.
 These sporting events will take place across 33 venues spread across four regions of
 the city. Rio will become the first South American city to host the Summer Olympics,
 and the first since 2000 to be held in the Southern Hemisphere.

 The Rio 2016 Olympic Logo appears on all branding which                        Sport pictograms are graphic
 includes branded luggage, clothing and memorabilia such as                     icons facilitating the visual
 watches and mugs.                                                              identification of each sport and
                                                                                are a Games tradition.
 The 2016 Rio Olympic Emblem is meant to embody the cariocas,                   The Rio Games have 64
 or Brazilian locals. The people embracing each other in the                    pictograms – 41 Olympic and 23
 emblem are meant to be welcoming and friendly, while the                       Paralympic.
 silhouette of the embrace is meant to outline Sugarloaf Mountain.
 The people not only outline the mountain, but are meant to                     To learn more about the creative
 ‘embrace the city’. The shapes of the body also spell out the word             process of pictograms visit:
 ‘Rio’.
                                                                                https://youtu.be/sxkrS0LCegE

 THE PARALYMPICS

 The Paralympic Torch’s sinuous          The feet of Matt Stutzman of the       To satisfy the demands of elite
 curves represent the highs and          United States holds his bow with       athletes, significant new technological
 lows in the life of a Paralympic        technology specially created for the   developments in wheelchair design
 athlete. Its quadrangular shape         sport.                                 and prostheses have occurred,
 refers to the four Paralympic values                                           demonstrated by radical equipment
 – courage, determination,                                                      designs such as seated throwing
 inspiration and equality – which are                                           chairs, racing wheelchairs, and
 also written in Braille on the torch.                                          running prosthesis.

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(EC/SEPTEMBER 2016)                              DESIGN P2                                                      17

 SOUTH AFRICA’S OLYMPIC HISTORY
 South Africa first participated at the Olympic Games in 1904, and sent athletes to
 compete in every Summer Olympic Games until 1960. After the passage of United
 Nations General Assembly Resolution 1761 in 1962 in response to South Africa's
 policy of apartheid, the nation was barred from the Games. After the negotiations to
 end apartheid in South Africa commenced in 1990, the nation re-joined the Olympic
 movement in 1992.

 OUR OLYMPIC HEROES

 South African athletes have won a total of 76 medals, with athletics, boxing, and
 swimming as the top medal-producing sports. The most recent medal won was a silver
 medal by Caster Semenya at the 2012 London Olympics.

 Chad le Clos won gold in the 200-    Caster Semenya won silver           Roland Mark Schoeman was a
 metre butterfly and silver in the    medals at the 2012 London           member of the South African swim
 100-metre butterfly in the 2012      Summer Olympics in the 800          team at the 2000 Olympic Games,
 Olympics in London. He also won      metres.                             2004 Olympic Games, 2008 Olympic
 five medals at the 2010 Summer                                           Games, and the 2012 Olympic Games.
 Youth Olympics in Singapore.

 Natalie du Toit is best known for the gold medals   The South African Gold medalist team of Roland
 she won at the 2004 and 2014 Paralympic Games.      Schoeman, Lyndon Ferns, Darian Townsend, and Ryk
                                                     Neethling set a new world record of 3:13.67 in men's
                                                     4 x 100 metre freestyle relay in the Athens 2004 Olympic
                                                     games.

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18                                            DESIGN P2                                  (EC/SEPTEMBER 2016)

 SPORTING EVENTS

 The events in the Summer Olympics include: archery, badminton, baseball,
 basketball, boxing, canoeing, cycling, diving, equestrian, fencing, soccer, gymnastics,
 handball, hockey, judo, kayaking, marathon, pentathlon, ping pong, rowing, sailing,
 shooting, swimming, taekwondo, tennis, track and field (running, jumping, and
 throwing events), triathlon, volleyball, water polo, weightlifting and wrestling.
 Winter Olympic events include: ice hockey, figure skating, speed skating,
 snowboarding, luge, bobsleigh, skeleton (a type of sledding), curling, cross-country
 skiing, freestyle skiing, slalom, downhill (Alpine) skiing, freestyle skiing, ski jumping,
 Nordic combined (skiing plus ski jumping), and biathlon (skiing and shooting).

 The Maracanã Stadium in Rio de Janeiro,      For the 2020 Tokyo               The Tokyo 2020
 Brazil, was built specially for the 1950     Olympic Games, the graphic       Paralympic emblem is
 World Cup and demonstrates even today        designer used blocks of grey     based on the equals sign,
 impressive architectural features, such as   and gold to create the shape     but with two thick lines
 the 4 great access ramps, allowing at        of a T, which is used to stand   arranged vertically rather
 least 100,000 people to leave the stadium    for Tokyo, Tomorrow and          than horizontally.
 in 30 minutes. The planned upgrading of      Team.                            These bands are formed
 the stadium for the 2016 Olympic Games       Sano, founder of Tokyo           from the negative space
 will turn it into one of the most modern     studio ‘Mr Design’ designed      around the stem of the T
 stadiums in the world.                       both logos to incorporate the    in the Olympics logo. It
                                              red circle found in the centre   features the silver and
                                              of the Japanese flag.            gold corners, and the red
                                                                               dot, in identical locations.

                                                                                                TOTAL: 100

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