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NATIONAL SENIOR CERTIFICATE EXAMINATION
NOVEMBER 2019
DESIGN: PAPER I
MARKING GUIDELINES
Time: 3 hours 100 marks
These marking guidelines are prepared for use by examiners and sub-examiners,
all of whom are required to attend a standardisation meeting to ensure that the
guidelines are consistently interpreted and applied in the marking of candidates'
scripts.
The IEB will not enter into any discussions or correspondence about any marking
guidelines. It is acknowledged that there may be different views about some
matters of emphasis or detail in the guidelines. It is also recognised that,
without the benefit of attendance at a standardisation meeting, there may be
different interpretations of the application of the marking guidelines.
INSTRUCTIONS TO MARKERS:
Please mark clearly with a RED pen. The Moderator will mark in GREEN. Remarks will
be completed in PURPLE pen.
Place a tick above each substantiated fact (not in the margin) this will enable the
Moderator to standardise effectively.
Please indicate marks per sub-questions as an underlined number in the right hand
margin at the end of each sub-question.
Indicate total marks PER QUESTION at the end of the question as a circled total.
If candidates exceed the mark allocation, write (max) alongside the mark.
Where a script has been marked, but the information is either irrelevant/does not
answer the question OR is over and above information required, please indicate that
marking has occurred in the margin as a squiggled line. This is to prevent remarking
of scripts – if a page is left totally blank, the checkers will presume it has not been
marked.
Enter marks/question/candidate on the data capture table on Page 2 of the Exam
paper.
Please record relevant comments per centre as to specific problems / credits on the
data capture sheet provided by the examiner.
All concession scripts must be marked by the examiner.
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Design · Grade 12 · 2019. Memorandum, 28 pages. Read online or download the PDF.
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SECTION A DESIGN LITERACY – LANGUAGE OF DESIGN
QUESTION 1 THE PROCESS OF DESIGN
Analysis of
Cognitive Skills
Question 1
HIGHER:
LOWER: MIDDLE:
Analysis, LEVEL of
Knowledge, Comprehension, MARKS
Synthesis, difficulty
Recall Application
Evaluation
1.1 1 1 Average
1.2 1 1 Easy
1.3 1 1 Average
1.4 2 2 Very Difficult
1 2 2 5
20 40 40
1.1 1 mark is awarded for the correct answer. (MIDDLE ORDER)
There must be a clear understanding of the concept of de-othering.
Answers may include:
De-othering is the process in which concepts such as prejudice on the
basis of group identities, inequality and marginality are destroyed; it
connects rather than separates.
De-othering is a multifaceted, multicultural and multiracial concept that
embraces the concept of ubuntu as a way of defining who we are and
how we relate to others.
1.2 1 mark is awarded for the correct answer. (LOWER ORDER)
Eco-systematic process.
Cyclical/Circular Process.
Action-centric design process.
Recurring/Recurrent/Repeated design process/iterative.
Any other answer, which implies a cyclical design process.
1.3 MARKS MAY NOT BE AWARDED TO THIS QUESTION IF QUESTION 1.2
WAS ANSWERED INCORRECTLY, AS THIS IS AN APPLICATION OF
KNOWLEDGE AND EVALUATION OF THE UNDERSTANDING OF THE
CONCEPT OF DE-OTHERING.
1 mark is awarded for the correct answer. (MIDDLE ORDER)
Reasons may include:
As responsible and responsive global citizens, designers have the
power and the responsibility to use collective skills and experiences to
change the way people behave, travel, communicate, and learn to
collectively design a more equal and prosperous future for the greater
good by collaborating.
The ecosystematic design process allows designers to incorporate
humans, nature and objects, environments and services in the process.
It allows for holistic thinking.
The design process is improvised/constantly changed, as designers
reflect constantly on inclusivity and accessibility.
There will be a broader beneficial impact by making use of an inclusive
process.
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Through reflection, diversity and uniqueness will be recognised.
Focus on empathy, collaboration, function and emotion which requires
reflection and evaluation.
The process allows for reflection in order for the designer to truly arrive
at de-othering as a solution.
1.4 1 mark is awarded for the correct answer. (HIGHER ORDER)
Empathy is important as it allows the designer to see the world of the
people he/she is designing for / the people who are being othered / who
are othering certain groups.
It allows the designers to see the target audience as human beings.
It allows the designer to understand the feelings of the people he/she is
designing for / the people who are being othered / who are othering
certain groups.
It allows the designer to communicate his/her understanding of the
concept of de-othering.
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QUESTION 2 DESIGN COMMUNICATION
Analysis of
Cognitive Skills
Question 2
HIGHER:
LOWER: MIDDLE:
Analysis, LEVEL of
Knowledge, Comprehension, MARKS
Synthesis, difficulty
Recall Application
Evaluation
2.1.1 1 1 Easy
2.1.2 1 1 2 Average
2.1.3 1 1 2 Difficult
2.2.1 2 2 Average
2.2.2 1 1 2 Difficult
2 5 2 9
22 56 22
2.1 2.1.1 1 Mark will be awarded for the correct stereotype identified by the
candidate. (LOWER ORDER)
Women / Black women can't be pilots, graduates, artists, etc.
Empowerment of White women.
2.1.2 1 Mark will be awarded for a correct naming of the symbolic
language used. (LOWER ORDER)
Personal identity
Allegory
Irony
Parody
NO OTHER EXAMPLES WILL BE ACCEPTED
1 Mark will be given for the correct explanation of the symbolic
language within the campaign. (MIDDLE ORDER)
Personal identity: The campaign makes use of stereotypical clothing /
uniforms to communicate the personal identity (physical aspects) for each
career.
Allegory: The extended metaphor of the campaign is that if women are
empowered through entering previously accepted male careers they will
be empowered to abused through discrimination. The underlying
meaning is therefore moral and social.
Irony: It is ironic that women are still being discriminated against in the
workplace and seen as pretty girls wearing dresses. (woman in the
middle wearing the orange dress) It is ironic that only white women are
represented and not women of colour, in jobs men used to do/have.
Parody: It is a humorous way in which the campaign almost feels like
they have dressed up according to careers to get the message of the
campaign across.
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2.1.3 1 Mark is awarded for correctly identifying the use of orange in the
campaign. (MIDDLE ORDER)
Orange is used to draw attention to the woman in the middle of
the group – focal point.
1 Mark is awarded for explaining how the use of orange strengthens
the concept of de-othering. (HIGHER ORDER)
The negative implication of the colour orange is accessibility to
the point of suggesting that anyone can be approached. The
campaign communicates ending violence against women by
empowering them through standing together and creating
opportunities to make a difference as professionals.
On her left there is a woman wearing yellow and on her right
there is a woman wearing a red swimsuit – which are the two
colours needed to create orange communicating the concept
building each other up through standing together.
Orange communicates humanity through its warmth and
approachability.
2.2 Refer to IMAGE B on the colour addendum sheet and answer the
questions that follow.
2.2.1 1 mark is awarded for each relevant explanation for the answer.
(MIDDLE ORDER)
San-serif fonts are mostly used in headings due to the simplicity
of the letter shapes and because of their recognisability.
Sans-serif is better at small sizes because the fonts survive
reproduction and smearing because of their simple forms.
Sans-serif is typically used for emphasis as in headings and on
billboards as it is easily recognisable and readable.
When San-serif is enlarged, the characters retain their general
shapes.
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2.2.2 1 mark is awarded for identifying metaphors used in Image B to
support the argument. (HIGHER ORDER)
The tattoo's and attire of the model is stereotypical of the
gangster subculture.
His shirt reads I'm D-one which is slang for he is the best –
referring either to the Dollar or the guy in the image.
1 mark is awarded for arguing a stance that is supported by
identifying a metaphor that communicates the argument. (HIGHER
ORDER)
Yes, printed advertisements promote othering by making certain
groups seem more attractive or different to the viewer. Some
viewers might perceive the model in the advertisement as scary
due to his attire, attitude and tattoos, and his liking for money,
implying that he would do anything to get more.
No, printed advertisements do not promote othering, they
advocate against it by embracing differences between groups and
highlighting common ground between different groups – everyone
likes money and this is highlighted through the text.
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QUESTION 3 VISUAL ANALYSIS
Analysis of
Cognitive Skills
Question 3
HIGHER:
LOWER: MIDDLE:
Analysis, LEVEL of
Knowledge, Comprehension, MARKS
Synthesis, difficulty
Recall Application
Evaluation
3.1 3 3 6 Average
3.2 1 1 2 Average
1 3 4 8
12.5 37.5 50
3.1
Design Elements: Identify and analyse THREE Design
Principles.
IMAGE C
Line: The zig-zag lines are 3.1.1 Symmetrical balance is created
densely combined in areas to through the equivalent but not
create depth in the face. identical arrangement of the zig-zag
lines creating the face.
.
Proportion of the face is to scale
through the arrangement of the
various zig-zag lines that are in
relationship to form the whole.
Rhythm is created through a variety
of lines in the image, e.g. the
repetition of the zig-zag lines create
linear rhythm.
Rhythm is created through the
repetition of the zig-zag lines.
Unity is created through the
consistency of use of the zig-zag
line, which in turn pull the
composition together.
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Colour: The use of pink and 3.1.2 Rhythm is created through the
blue hues create different repetition of the blue and pink
dimensions of the male face. coloured lines.
Rhythm is created through the
alternation of the coloured zig-zag
lines.
Emphasis is created through the
contrast in colour that varies to
communicate the gradients in the
face.
Unity is created through the
consistency of colour throughout the
image.
Unity is created through the variety
of hues used throughout the image.
Texture: The texture on the 3.1.3 Emphasis is created through the
face is created through repetition of the zig-zag lines that
variations and layering of the create texture in the face.
line on the face.
Unity is created through the
consistency of texture throughout
the face. This is a matter of concept
to show how you can take your
pulse.
Other relevant options may also be considered. However, it is of utmost
importance that the discussion of the principle links directly to the given element.
(HIGHER ORDER)
If a principle, e.g. Rhythm was used, it cannot be repeated in another answer. A
principle can only be used once in 3.1.1–3.1.3.
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3.2 1 mark is awarded for the correct naming of a gestalt principle (LOWER
ORDER)
1 mark is awarded for the correct explanation of the principle in the design.
Closure: occurs when an object is incomplete or a space is not
completely enclosed. The zig-zag lines are placed in such a way to
suggest a face through pulse movements, but the viewer's eye must
enclose the face to be read correctly.
Figure-ground: the eye differentiates an object from its surrounding area.
The zig-zag lines are in contrast with the white background creating the
face (figure) against the white background (ground) strengthening the
concept of taking your pulse.
Proximity: occurs when elements are placed close together. They tend
to be perceived as a group. The pink and blue zig-zag lines are placed
in close proximity to be read as the darker shadow areas of the face,
highlighting the concept of taking your pulse.
Contiguity / Continuation: occurs when the eye is compelled to move
through one object and continue to another object. The viewer's eye is
led from the horizontal lines into the face where the pulse lines create
the face and then continue to another horizontal line.
Uniform connectedness / Similarity: the different sections of the face is
read as uniform through the contrast in shades of the zig-zag lines. The
face is read as one and communicates humanity having a pulse.
Any other relevant gestalt principle linked to the concept of the
advertisement and explained, will be accepted.
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QUESTION 4 DESIGN IN A BUSINESS CONTEXT
Analysis of
Cognitive Skills
Question 4
HIGHER:
LOWER: MIDDLE:
Analysis, LEVEL of
Knowledge, Comprehension, MARKS
Synthesis, difficulty
Recall Application
Evaluation
4.1 2 2 Difficult
4.2 1 1 Easy
4.3 1 1 Average
4.4 1 1 Easy
4.5 1 1 Average
4.6 1 1 Easy
4.7 1 1 Difficult
3 4 1 8
50 37.5 12.5
4.1 The answer must address the idea of inclusivity and prejudice due to
inequality (MIDDLE ORDER)
SPRING transforms the lives of adolescent girls by creating sustainable
markets for life-enhancing products and services. Through their products
and services they give these girls new and better opportunities for
inclusivity and accessibility which is a way of de-othering society.
Through this these girls will experience less prejudice due to inequality.
4.2 1 mark will be awarded for a correct definition. (LOWER ORDER)
Having the qualities that are needed to set up business deals in order to
make a profit.
4.3 1 mark is awarded to making the link between the definition for
entrepreneurship and SPRING's brand philosophy. (MIDDLE ORDER)
SPRING Accelerator collaborates with companies that can teach girls
expertise in business growth, innovation and marketing to help them
drive their business further. This however also teaches the girls the skills
required to become entrepreneurs who can set-up their own business
deals for profit.
4.4 1 mark is awarded for the correct definition. (LOWER ORDER)
Extreme affordability is the design of products and services that will
change the lives of the world's poorest citizens.
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4.5 1 mark is awarded for explaining the link between Image E and ethical
design. The mark may NOT be awarded if the definition of ethical design is
not clear in the answer. (MIDDLE ORDER)
Ethical design allows designers and design teams to create products,
services, and systems that do not do harm but improve human
situations. Ethical design extends to all people and other living things
that are in any way involved in the product, service, and/or system
lifecycle.
IMAGE E is an example of ethical design because it improves the lives
of the local masons by teaching them new skills, it is also 75% cheaper
than concrete flooring which is an extreme affordability concept, and it is
sustainable for the environment which means that it won't do harm to the
people or environment, but rather improve human situations.
4.6 1 mark will be awarded for a correct definition (LOWER ORDER)
Consumers who become involved in the design and manufacture of
products, made to individual specification. They consume and produce
media, thereby excluding the corporate producer by combining the
producer and consumer roles (DIY).
4.7 1 mark is awarded for making the link between the definition of a corporate
social responsibility and how it assists SPRING to promote de-othering.
IMAGE D is an example of how SPRING uses corporate social
responsibility to promote de-othering.
Corporate social responsibility is a concept where Design business
takes into consideration: design for the real world, eco-design, inclusive
design, and design for all, design for disability, and more recently, eco-
efficient innovation and design against crime.
BanaPads is a social enterprise that produces a low cost, comfortable
sanitary pad from natural agricultural waste materials in order to give all
girls the same health options.
SPRING makes use of the BanaPads to solve a real world problem by
giving girls health options that they would not otherwise have.
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SECTION B DESIGN IN CONTEXT – HISTORICAL
QUESTION 5
Analysis of
Cognitive Skills
Question 5
HIGHER:
LOWER: MIDDLE:
Analysis, LEVEL of
Knowledge, Comprehension, MARKS
Synthesis, difficulty
Recall Application
Evaluation
5 Structure 1 1 2 Average
5 Context 3 4 7 Difficult
5 Facts 3 6 9 Average
5 Analysis 9 9 Difficult
5 Terminology 3 3 Easy
7 9 14 30
23 30 47 100
Answer Question 5 in essay format. Three and a half pages is the suggested length of
your essay, depending on your handwriting.
Establish your viewpoint in the introduction and continue to address the question
directly throughout your essay. Underline the names of designers and designs.
The essay will be assessed according to the following rubric:
SECTION B
Question 5: Design in a Historical Context
Logical flow of introduction, body, conclusion
Structure
Introduction/Conclusion Length
(S) 2
0 1 0 1
Appropriate contextual relevance to the answer.
7 marks max:
Contextual characteristics of movement (3 marks max)
Context
(C) Thematic context related to the question (4 marks max)
Anti-Design / High-Tech / Memphis / Postmodernism / Deconstruction
Movement (1) Movement (2) Movement (3) 7
Contextual 0 1 0 1 0 1
Thematic 2 3/max 2 3/max 2 3/max
Names of Designers and Designs:
Content/ 3 marks max: Name of the designers (correctly spelt)
Facts 6 marks max: 2 Names of works/designs (correctly spelt and
(F) underlined)
Movement (1) Movement (2) Movement (3)
Designer 0 1 0 1 0 1 9
Designs 1 2 1 2 1 2
Detailed discussion of strategic works with regards to influences and
characteristics applied to design examples
Specific visual literacy observations and application of characteristics of
the movement / statement / context to designs
Analysis 3 marks max per design: At least one work discussed in detail per
(A) designer (2 designs per designer)
9 marks max
Movement (1) Movement (2) Movement (3)
0 1 0 1 0 1 9
2 3 2 3 2 3
Relevant use and level of 'design-speak' – superior terms underlined with
Terminology
bracketed definition
(T)
1 2 3 3
TOTAL 30
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Theme: Designs and people: Reflecting societal values
STATEMENT
As much as we may feel being "modernised" is the best option in this age of
borderless hyper-connectivity, people often want to promote traditional and
cultural markers to retain their unique identity.
Discuss how designers working from 1970 onwards influenced social values to
promote de-othering while staying true to their traditions and cultural identity. In
your essay discuss the work of at least THREE pertinent designers (from
different movements) and TWO works by each of the chosen designers.
The marker should read through the essay, ticking relevant facts/terms/points.
Markers should be very clear in their marking of the essays and should place
their ticks DIRECTLY ABOVE/ON the fact/term/concept being awarded the
mark and NOT in the margin. In this way, moderation can be accurate.
Each tick given must be categorised by writing: S for structure, C for context, F
for facts, A for analysis and T for terminology next to the relevant tick.
The totals for S, C, F, A and T should be clearly noted at the end of the essay.
It is possible that an essay has ONLY facts, but no context. This will result in a
number of F ticks that amount to more than the maximum of 9 marks. This
should be shown in the question total at the end of the essay as follows: 9 max
Marks awarded in this compulsory essay are indicated and allocated
according to the following grid as outlined in the examination paper. Read
the detailed marking guideline that follows:
S = STRUCTURE: 2 MARKS
Introduction and Conclusion (Response) – 1 mark (HIGHER ORDER)
ONE STRUCTURE MARK to be awarded for an appropriate introduction AND
appropriate and relevant conclusion, clearly responding to/addressing the
issues being asked in the question.
Candidates cannot merely write a rehearsed essay on a movement. If the
introduction does NOT CLEARLY address the specific question, no mark is to
be awarded.
Higher order – should be a synopsis answering the question
Length – 1 mark (LOWER ORDER)
ONE STRUCTURE MARK for an adequate length essay, of at least 250 words/
3 pages. The argument/discourse should flow logically and should be written in
full, logical sentences with no point-form listing of facts which end in a
conclusion.
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If the essay is under a page, no mark to be awarded.
With the increase of connectivity through technological advancements,
designers need to consider how to promote traditional and cultural markers to
retain their own identity. The world is no longer isolated and therefore different
cultures influence each other constantly. This has given rise to a global identity
that could specifically be linked to popular culture. It is very important for
designers to constantly think of society and reflect during their process and
implementation of new methods on how current practices can advance the
boundaries of our understanding of community. Through questioning your
cultural identity you will be able to develop a global identity through
improvements of all aspects of cultural identity. In the early 1970s the realisation
that mass consumerism was leading the world into a very destructive space,
environmentally, culturally and socially, Anti-Design reacted as an anti-
movement. Another sector of design thought that technological advancement
would create a simplistic lifestyle that reflected functionalism which brought
forward the High-Tech movement. Postmodernism recognised the complexity of
cultural rules and led the way through Eclecticism.
C = CONTEXT: 7 MARKS (MIDDLE AND HIGHER ORDER)
Maximum of 7 marks to be awarded.
Maximum of 3 marks for contextual characteristics – 1 mark per movement as
per the rubric.
Contextual characteristics: These factors can relate to the relevant political,
social, cultural, economic and environmental circumstances that impacted on
the designed products.
Maximum of 4 marks for thematic characteristics
ONE CONTEXT/ARGUMENT MARKS should be awarded for each relevant
contextual factor informed by the specific question.
Thematic characteristics: These factors can relate to the relevant theme as
indicated in the question that is communicated through the designed
products.
Reference to the biographical details of designers is irrelevant and NO MARKS
will be awarded.
Any extraneous contextual factors outside the reference of the question should
be ignored.
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ANTI-DESIGN
The Anti-Design movement sought to harness power of design to create
objects and living quarters that were unique rather than embracing style, mass
production, consumerism, sales and greed. Their designs were meant to be
functional, not necessarily beautiful. Where Modernism followed the idea that
objects should be permanent, Anti-Design rebels felt that objects should be
temporary. Thus, objects should be quick to throw away and be replaced by
something new and more functional.
This would certainly mean consumerism and profits if people keep coming
back for more, but the message was very different. Anti-Designers wanted
people to THINK about the objects they were buying, even if they ultimately
threw those objects away.
Although there was no direct thought to promote traditional and cultural
identities, there was a distinct focus on changing the way society thinks, which
would influence their values. Anti-Design used the expressive potential of
kitsch, irony, and distortion of scale to achieve this.
HIGH-TECH
Elevated technology to an aesthetic principle in architecture and design; the
style is characterised by visible structural elements such as pipes, cables, and
supports, and by materials such as steel, sheet metal and glass, even in the
home.
High-tech architecture and design aimed to give everything an industrial
appearance, with the use of industrial materials and of minimalist, linear forms,
creating residences and public buildings with a "nuts-and-bolts, exposed-
pipes, technological look". This increased a global style which diminished
societies' traditional and cultural identities and promoted values to de-other.
MEMPHIS
The Memphis group preferred to place its focus on the sensual relationship
between object and user and wanted to extend their work further than
manifestos, ideal communities and individually challenging pieces as a radical
antidote to functionalism.
The Memphis designers, were all in favour of industry, advertising and the
practical aspects of daily life. They found the rapid changes in fashion in the
postmodern society a source of inspiration, and Memphis furniture was
expressly designed for mass production.
For Memphis, ordinary daily things were the particular characteristics of
contemporary life. Thus, they transplanted plastic laminates (melamine,
Formica) from the bars and cafes of the 1950s and 1960s into private
residence. These resins, a "metaphor for vulgarity, poverty and bad taste"
were stylised into a work-a-day mythos and declared a statement – newly
laden with meaning. They therefore allowed for eclecticism and pluralism
within designs and commercialised it.
Memphis designers saw a parallel to the splintering, disconnectedness, and
mobility of the postmodern world and embraced it through taking their cues
from exotic cultures and mass producing it, changing societies' views of the
value of eclecticism.
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POSTMODERNISM
The 1980s became a decade of design. Design took over a key role not only in
marketing and advertising, but also in the outfitting of the individual life-style, in
patterns of consumption and social modes of behaviour.
Their thinking was independent of industry and the partiality of functionalism,
reflecting instead a metropolitan sense of life, the changes in fashions, and the
influences of subcultures and daily life in their designs, projects and
statements.
There are a number of characteristics that postmodern design comprise,
including colourful and sign-like shaping of surfaces (which by now had
become totally independent of function), the reinterpretation of an object's
appearance in relation to its use, and as in postmodern architecture, the
quotation and combination of historical elements.
At the same time, taking a stand that went directly against the grain of
functionalistic doctrine, postmodern designers combined rich ornamentation
with minimalist forms, expensive materials with kitsch.
Formally, postmodernism in the 1970s and 1980s was above all a blow for
freedom from the dictates of the modern; structurally, the new movement was
influenced by the rapid incursion of microelectronics into every area of life, and
the resulting restructuring of industry and society.
DECONSTRUCTIVISM
Deconstructivism is based on the premises that much of human history, in
trying to understand, and then define, reality has led to various forms of
domination (power) – of nature, of people of colour, of the poor, of
homosexuals, etc.
Derrida and Eisenman were concerned with the "metaphysical presence" and
this is the main subject of deconstructivist philosophy in architecture theory.
F = FACTUAL: 9 MARKS (LOWER AND MIDDLE ORDER)
Maximum of 9 marks to be awarded.
Maximum of 3 marks – correctly spelt designer name.
ONE FACTUAL MARK should be awarded for each relevant and correctly
spelt designer (the first time the designer's name is mentioned, not
subsequent naming).
Only ONE designer per movement will award marks.
All concession papers must be marked by the examiner to not disadvantage
learners with spelling, etc. consessions.
ANTI-DESIGN:
Archizoom / Superstudio / UFO / Gruppo Strum / 9999 / Global Tools / Studio 65 /
Studio Alchymia / Vivienne Westwood & Punk
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HIGH-TECH:
Chadwick & Stumpf / James Dyson / Richard Rodgers / Dieter Rams / Renzo
Piano / Norman Foster / Richard Sapper
MEMPHIS:
Ettore Sottsass / Martine Bedin / Michelle de Luchi / George Sowden / Natalie du
Pasquier
POST-MODERNISM:
April Greiman / Neville Brody / Tibor Kalman / Charles Moore / Charles Jenks /
Michael Graves / Phillip Johnson / Robert Venturi / Stefano Giovanonii / Philippe
Starck / Jonathan Ive / Tom Dixon / Ron Arad / Ross Lovegrove / Alexander
McQueen / Marc Newson
DECONSTRUCTIVISM:
Frank Gehry / Bernard Tschumi / Daniel Libeskind / David Carson / Rem
Koolhaas / Santiago Calatrava / Zaha Hadid
Maximum of 6 marks – correctly spelt design work
ONE FACTUAL MARK for each relevant and correctly spelt design work
that is an appropriate example to substantiate the answer.
Marks should be awarded for a maximum of 2 works from each movement to
avoid listing.
If other works are discussed in detail, marks should be awarded under
Analysis for the discussion, but not for the name of the work (lower order skill).
A = ANALYSIS: 9 MARKS (HIGHER ORDER)
Maximum of 9 marks to be awarded.
ONE ANALYSIS MARK should be awarded for each relevant and correct
analysis of a design work using the elements and principles or application of
relevant characteristics of movements.
3 marks max per design: At least ONE work discussed in detail per designer
(2 designs per designer).
Mentioning, e.g. the colour of the design won't get the candidate the mark. The
characteristics of the movement, designs and discussion must answer the
question by applying it to the chosen designs.
No marks should be awarded for invalidated value judgements.
* The purpose of analysis is to support the argument/discussion. Go beyond
providing a mere analysis of elements and principles to looking at how it shapes
our understanding of the designs answering the question.
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ANTI-DESIGN:
Flirted with distortion of scale.
Broke the rules of colour, shape and function.
Used distortions of scale to undermine the purely functional value of an object.
Questioned concepts of taste and "good design".
Set out to challenge the non-involvement of the Italian architect and designer
with political life and urban issues.
HIGH-TECH:
High-tech design involves the use of the materials associated with high-tech
industries, such as space frames, stainless steel, metal cladding and
composite fabrics and materials. Glass walls and steel frames were also
immensely popular.
Technological instruments also became a common sight for people at the time
because of the use of ramps, video screens, headphones, and bare scaffolds.
High-tech buildings often have extensive glazing to show to the outside world
the activity going on inside.
Generally their overall appearance is light, typically with a combination of
dramatic curves and straight lines.
MEMPHIS
Emphasis placed on aesthetics, shape and form. Designs often influenced by
fashionable trends.
Styles from different ages, mixed to form a design/product = Eclecticism.
Use of common, everyday materials such as MDF, glass, steel and stone.
Often materials used that are not normally associated with the product.
A combination of craft skills often displayed. For instance, accurate
engineering combined with high quality individual craft work.
POSTMODERNISM
Postmodern buildings sometimes utilise trompe l'oeil, creating the illusion of
space or depths where none actually exist.
The most notable among their characteristics is their playfully extravagant
forms and the humour of the meanings the buildings conveyed.
Quotation and combination of historical elements.
Reinterpretation of an object's appearance in relation to its use.
DECONSTRUCTIVISM
Existence of a particular archetypal construction, a strongly-established
conventional expectation to play flexibly against.
Fragmentation
Manipulating ideas of structure's surface or skin, non-rectilinear shapes.
Unpredictability and a controlled chaos.
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T = TERMINOLOGY: 3 MARKS (LOWER ORDER)
Maximum of 3 marks to be awarded.
ONE TERMINOLOGY MARK should be awarded for each relevant and
correct term used/relevant use and level of "design-speak".
The use of correct design terms, language and references will be an indicator
of the quality of the answers.
The meaning of the term may be indicated in brackets as a "footnote" to the
discussion.
Located outside of the Visual Analysis of designs unless this is unavoidable.
e.g. aesthetics is everyday design speak and won't be accepted for a mark.
Terms such as Polyvinyl acryl is acceptable.
Eclecticism is the borrowing of a variety of historical styles from different
sources and combining them.
Avant-garde is a French term meaning "out front," used in art in reference to
conceptually innovative work.
Kitsch is a German term that has been taken over into English that categorises
art that is considered to be of "bad taste"; whether overly mundane, folksy,
commercial, or pretentious.
Trompe l'oeil visual illusion in art, especially as used to trick the eye into
perceiving a painted detail as a three-dimensional object.
Double coding means the buildings convey many meanings simultaneously.
Any relevant contextual and analysis points may be accepted if it answers
the question and is relevant to the historical movements appropriate to
answer this question.
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SECTION C DESIGN IN CONTEXT – CONTEMPORARY
Answer TWO questions from this section.
Do not repeat the same information in different answers.
Underline the names of designers and titles of designs.
Format all answers in paragraph format.
Rubric applicable to Question 6.4, 7.4 and 8.4
Definition Local International Total
N 4.1 Name of designers – 1 1 2
F 4.2 Titles and brief description of works – 1 1 2
V 4.3 Discussion of work / analysis of design – 4
1 2 1 2
R 4.4 Definition / Relevant argument 1 4
max max
It is important to refer to the CAT Memorandum when marking this section as
candidates are ONLY allowed to make use the designers and designs from the
lists below. They may NOT repeat designers or designs in different answers. The
designers and designs in the marking guidelines are from the CAT task .1–.3
must be answered with designers from the Preparatory task designers and 4
questions must be answered with designers from the CAT task focussed
designers. See below.
.1 1 1 2
.2 1 1 1 3
.3 1 2 3
.4.1 2 2
.4.2 2 2
.4.3 4 4
.4.4 1 3 4
6 6 8 20
30 30 40
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PREPARATORY TASK DESIGNERS
ENVIRONMENTAL SOCIAL CONTEXT CULTURAL CONTEXT
CONTEXT
Porky Hefer. 2009. Tokara Nicki van Aardweg. 2016. My Daniel Ting Chong. 2016.
nest. Tova. OkayAfrica.
Kenya Hara. No date. Muji Eone. 2013. Bradley Nendo. 2015. Totem bottles,
Packaging. Timepiece. packaging and logo.
Alexander Taylor. 2015. Christian Boer. Dyslexie font. Atang Tshikare. 2017.
Adidas x Parley trainers. Thithana.
Neri Oxman. 2014. Otaared Fiskars. (2010). Easy-pour Thandazani Nofingxana.
watering can. 2018. Rich is Black and vice
versa: Tayira and Fedira
Timorous Beasties. 2015. The Jupiter Drawing Room. Thabiso Mjo. 2018. Tutu 2.0
Tailwrap for NetJets 2016. Children of Fire. Pendant light (Pieces of Me).
IDESO. 2015. Mellowcabs. MMA Architects. 2010. 10 x Iris van Herpen. 2014.
10 house, Freedom Park. Biopiracy.
Elemental (Alejandro BIG. 2014–8. Amager Bakke. Rich Mnisi. 2018. Nwa-
Aravena). 2012. Bicentennial Mulamula:Mother '18.
children's park.
Hdesign/PlastiKetic (Gregory BIG. 2016. Hyperloop One. Jane Chen. 2008. Embrace
Hoogstoel). 2012. Kuskus Nest and Care infant
Chair. warmers.
Thomas Heatherwick. 2010. IDEO. 2013. Student- Stephen Burks. (2004–8).
Seed Cathedral. Centered Cafeteria Missoni Patchwork vases.
Experience
Shigeru Ban. 2015. Nepal Porky Hefer, Ronel Jordaan, Sir David Adjaye. 2016.
Project. Heart Works and Mielie. 2018. NMAAHC (National Museum
Endangered seating collection of African American History).
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FOCUSED DESIGNERS
LOCAL INTERNATIONAL
Communication Design
● Bittersuite Sea Change for John McCarthy; ● Leo Burnett Choose for change; Moving You;
Bittersuite – Corporate Identity; Like Giants – Reverse for Kindness; Corona, The Wall
The Greener Surfer
● Grey Human Made stories; Handle with Care;
● The Hardy Boys Them together with Us; Team Refugees; Lifepaint
Sunlight Saves Water; OMO tells Moms to let
kids explore; Edamame ● Wieden + Kennedy Girl Effect; Love over Bias;
the Skin issue; Commitment, A collection
● Joe Public HIV Army or State of the Nation
(Brothers for Life); Project English or project ● Fabrica (United Colours of Benetton)
Space (One School at a Time); Fonts for the Disabling barriers; Be part of the Solution;
Future; Clover - drought pack UnHate; Food for Life / Stability
Product Design
● Maxhosa by Laduma Mna nam Cuff (we Chat); ● Layer (Benjamin Hubert) Worldbeing, Scale,
Apropriyyeyshin; Axyl, GO wheelchair; Change Box, Maggies
Mntanom'Gquba;'Buyele'Mbo'; Amakrwala; 'My
Heritage, My Inheritance' collections ● Iris van Herpen Syntopia; Ludi Naturae;
Between the lines; Synesthesia
● …XYZ FreePlay Radio; BenchArt; Soccket
● Fuseproject (Yves Behar) OLPC; Verbien –
● IMISO Views; Idladla / Scarification; Umthwalo Augen optics; Superflex aura powered suit;
SNOO; Y-water; Deep blue bag
● Hella Jongerius Shippo plates; Beads 'n
Pieces; Walk Inside
Environmental design and architecture
● Touching the Earth Lightly Greenshack; ● Vincent Callebaut The 5 farming bridges,
Fireproof shack; Ayob's Lighthouse Mosul; Tao Zhu Yin Yuan; Hyperions; Lilypad
● Tsai Design Studio Safmarine-Vissershok ● Diebedo Francis Kere Lycee Schorge; Gando;
School; Nested bunk beds; pony chair; Zip-Zap Opera Village
circus
● Peter Rich (Light Earth Design) Alexandria
Heritage Centre; Makuleke Cultural Project;
Gahini Church; House Kennedy
Surface Design
● Karingana wa Karingana / Woogui Xibelani; ● Tord Boontje Transglass; Happy ever after;
Massala; Mango; Puka Wear Happy Day; Come rain come shine
● Lovell Friedman Rock Girl Playground for the ● Bourroullec Brothers Kioske (modular
blind; Mitchell's Plain Hospital; Rock Girl bench pavilions); Cloud walk; Semis, Sowing rug for
Danskina;
Multi-disciplinary design
● Dokter & Misses Isabelo smart bench; Soldier ● MIO (Jaime Salm) Work is Play; FeltForms;
Screen; Kassena server Nomad System; Bendant Lamp
● Monkeybiz (Haas Sisters)/ Haas brothers ● Studio Banana: UN digital window; Batband;
and Bronze Age foundry (R & Company) Ostrichpillow
Afreaks (Mushrooms, creatures, couch);
beaded works
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QUESTION 6 DESIGN IN AN ENVIRONMENTAL CONTEXT
6.1 1 mark will be awarded for a correct definition (LOWER ORDER)
Ecotarianism is the practice of sourcing designs that are local, sustainable
and sensitive to the seasonal availability of materials, avoiding any designs
that are not produced in an environmentally friendly manner.
1 mark will be awarded for a correctly spelt designer AND design. This must
be accompanied with an explanation of how the design illustrates
ecotarianism. (MIDDLE ORDER)
Porky Hefer uses material available locally and seasonally appropriate,
especially the invasive Port Jackson's as well as waste material to create
nests which copy those of the weaver bird and both are sustainable and
sensitive to the environment.
6.2 1 mark will be awarded for the correct definition (1) (LOWER ORDER)
Design for disassembly refers to designs which are mindfully designed to
enable disassembling of products into separate components. It could be
single or combinations of smart materials, adhesives, layers and parts for
repair, refurbishment or recycling.
1 mark will be awarded for a correctly spelt designer and design in support of
the answer (1) (MIDDLE ORDER) from the preparatory task list but must be
appropriate to the question and answer.
D4S (design for sustainability) is the philosophy of designing physical objects,
the built environment, and services to comply with the principles of social,
economic, and ecological sustainability so as not to jeopardise the ability of
future generations to provide.
1 mark will be awarded for the explanation of how design for disassembly
promote D4S. (HIGHER ORDER)
By being mindful to disassembling products into separate components the
philosophy of being socially, economically and ecologically sustainable (to
provide for future generations) is promoted.
E.g. Thomas Heatherwick. 2010. Seed Cathedral. The UK pavilion for the
Shanghai Expo, the Seed Cathedral, is made of fibre optic rods filled with
seeds from the Millennium Seed Bank. The filaments were designed to be
disassembled from the structure at the close of the Expo and distributed to
schools in China and the UK. Therefore the design focusses on giving
resources to schools, making not only an impact socially, but also
economically and through this also preserving the environment by not just
throwing away all the materials after use.
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6.3 1 mark will be awarded for the correct definition (1) (LOWER ORDER)
6.3.1 Equitable access focuses on creating built environments or products
that allow all people an opportunity to engage in that space,
irrespective of social and economic constraints (gender, economic
circumstances, buying power, political and physical restrictions.)
1 mark will be awarded for a correctly spelt designer and design from
the preparatory task list (MIDDLE ORDER) to support your argument
(HIGHER ORDER)
6.3.2 Equitable access is vitally important for a de-othered society as there
is no prejudice with regards to access to environments based on
social and economic constraints.
6.4 6.4.1 1 mark will be awarded for each relevant designer (ONE Local and
ONE international and cannot be repeated again in the paper from
the focussed designer list.
6.4.2 One mark will be awarded for EACH correctly spelt design AND
description. Max 2
NO MARKS MAY BE AWARDED IF THE DESCRIPTION IS NOT
CORRECT OR GIVEN.
6.4.3 1 mark will be awarded for each analysis point. Max 4 marks.
(HIGHER ORDER)
Analysis may include:
Elements and Principles of design
Choice of material
Applied terms and key concepts to communicate de-othering.
6.4.4 1 mark will be awarded for the correct definition. (LOWER ORDER)
Integrated design brings different design specialties together in a
design which is sustainable and considers the needs and interaction
with the design by the end-user.
3 marks max will be awarded for explaining the concept. (HIGHER
ORDER)
These marks can only be awarded if it is explained in connection with
the selected designs.
If a design is integrated, users will not have to be concerned about
the environmental, social, cultural or economic impact as the design
will be sustainable. It will also be inclusive and consider the needs
and interactions of the user.
2 marks max for the first design.
AND/OR
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QUESTION 7 DESIGN IN A SOCIAL CONTEXT
7.1 1 mark will be awarded for a correct definition (LOWER ORDER)
Design activism involves taking action that makes a claim for change on
behalf of a wronged, excluded or neglected group – it is driven by the
identification of a wrongdoing or problem that needs changing.
1 mark will be awarded for a correctly spelt designer AND design. This must
be accompanied with an explanation of how the design is design activism.
(MIDDLE ORDER)
ThrowbackThursday is a social media trend where people post pictures
from their childhood. This campaign for the NPO, Children of Fire
rehabilitation Centre, calls for support to assist the survivors of fires with
reconstructing their lives; from surgery to homes and basic necessities.
Therefore, the campaign takes action that claim change on behalf of the
excluded.
7.2 1 mark will be awarded for the correct definition (1) (LOWER ORDER)
Co-design involves people who associate towards common goals (social,
economic or cultural); an approach to design which attempts to involve all
stakeholders in the design process to ensure the product designed meets
their needs and is usable. Also known as participatory design.
1 mark will be awarded for a correctly spelt designer and design in support
of the answer (1) (MIDDLE ORDER) from the preparatory task list but must
be appropriate to the question and answer.
Zeitgeist means "spirit of the time" or "what's in the air" in German. In
design, the essential character, atmosphere, and expression of a particular
situation or period.
1 mark will be awarded for the explanation of how co-design is an important
aspect of zeitgeist. (HIGHER ORDER)
The spirit of our time is to de-other. By involving people who associate
towards a common goal the design process ensures that the product/
service/environment meets the needs and is usable for all.
e.g. Porky Hefer took on a commission from the Leonardo DiCaprio
Foundation to produce a range of bean-bag seating in conjunction with
textile artist and designer, Ronel Jordaan, and the crafters from Heart
Works and Mielie. These handmade pieces rely on the skilled artisans to
highlight environmental issues and the effect of consumerism and mass
production on the world.
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7.3 Explain how the concept of universal design is vitally important to a de-othered
society.
7.3.1 1 mark will be awarded for the correct definition (1) (LOWER ORDER)
Universal design refers to broad-spectrum ideas meant to produce
buildings, products and environments that are inherently accessible
to older people, people with and without disabilities.
7.3.2 1 mark will be awarded for a correctly spelt designer and design from
the preparatory task list (MIDDLE ORDER) to support your argument
(HIGHER ORDER)
If all products, services and environments are accessible to all people,
these designs can't be used as a tool to other, but rather to create
opportunities for people to co-exist in society and use the designs as a
common point of interest.
7.4 7.4.1 1 mark will be awarded for each relevant designer (ONE Local and
ONE international) and cannot be repeated again in the paper from the
focussed designer list.
7.4.2 One mark will be awarded for EACH correctly spelt design AND
description. Max 2
NO MARKS MAY BE AWARDED IF THE DESCRIPTION IS NOT
CORRECT OR GIVEN.
7.4.3 1 mark will be awarded for each analysis point. Max 4 marks. (HIGHER
ORDER)
Analysis may include:
Elements and Principles of design
Choice of material
Applied terms and key concepts to communicate de-othering.
7.4.4 1 mark will be awarded for the correct definition. (LOWER ORDER)
Inclusive design emphasises the understanding that user diversity
makes a contribution to informing design decisions, and thus includes
as many people as possible (this specifically applies to include
HIV/AIDS awareness campaigns).
3 marks max will be awarded for explaining the concept. (HIGHER
ORDER)
These marks can only be awarded if it is explained in connection with
the selected designs.
Inclusive designs have an understanding of diversity and tries to include
as many people as possible. This therefore strengthens the concept of
acceptance of differences however finding a common denominator to
see our sameness and therefore de-othering.
2 marks max for the first design.
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AND/OR
QUESTION 8 DESIGN IN A CULTURAL CONTEXT
8.1 1 mark will be awarded for a correct definition (LOWER ORDER)
Consumption culture is a form of capitalism in which the economy is
focused on the selling of consumer goods and the spending of consumer
money.
1 mark will be awarded for a correctly spelt designer AND design. This must
communicate how the design embodies consumption culture (MIDDLE
ORDER)
The extreme form of consumer culture is placed under the spotlight in this
collection, biopiracy, which investigates patents on our genes and the
degree to which we actually own our bodies. 3D printing and biomaterials
are enmeshed in the clothes. Therefore, the campaign takes action that
claim change on behalf of the excluded.
8.2 1 mark will be awarded for the correct definition (1) (LOWER ORDER)
Multiculturalism is the purposeful incorporation of influences or imagery
from multiple cultures and the preservation of more than one culture as a
unified concept.
1 mark will be awarded for a correctly spelt designer and design in support
of the answer (1) (MIDDLE ORDER) from the preparatory task list but must
be appropriate to the question and answer.
Homage is a show or demonstration of respect or dedication to someone or
something, sometimes by simple declaration but often by some more
oblique reference, artistic or poetic.
1 mark will be awarded for the explanation of how multiculturalism can pay
homage to various cultures. (HIGHER ORDER)
By purposefully incorporating influences from multiple cultures in a
respectful manner those cultures can be preserved as a unified concept.
e.g. Burks used the offcuts and waste materials of the African and South
American inspired fabrics that made the European brand, Missoni, famous
and decoupages them over recycled vases. (The shapes of the vases
mimic the Ancient Greek and traditional vases of antiquity.) This American
embraces multi-culturalism and his work brings together some many
cultural influences and different periods of time in a respectful manner.
8.3 8.3.1 1 mark will be awarded for the correct definition (1) (LOWER
ORDER)
Indigenous knowledge refers to the understandings, skills and
philosophies developed by a community and embedded cultural
traditions of a particular region.
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8.3.2 1 mark will be awarded for a correctly spelt designer and design from
the preparatory task list (MIDDLE ORDER) to support your argument
(HIGHER ORDER)
By understanding the skills and philosophies imbedded in cultural
traditions and developed by a community, similarities between
cultures will be recognised and common ground could be recognised
to form a shared identity based on commonality instead of focusing
on what makes groups different.
8.4 8.4.1 1 mark will be awarded for each relevant designer (ONE Local and
ONE international and cannot be repeated again in the paper from
the focussed designer list.
8.4.2 One mark will be awarded for EACH correctly spelt design AND
description. Max 2
NO MARKS MAY BE AWARDED IF THE DESCRIPTION IS NOT
CORRECT OR GIVEN.
8.4.3 1 mark will be awarded for each analysis point. Max 4 marks.
(HIGHER ORDER)
Analysis may include:
Elements and Principles of design
Choice of material
Applied terms and key concepts to communicate de-othering.
8.4.4 1 mark will be awarded for the correct definition. (LOWER ORDER)
Afropolitan describes a new generation of African; the creative,
politically aware, multicultural African emigrant with roots firmly on
the African continent, bodies, and minds in the world.
3 marks max will be awarded for explaining the concept. (HIGHER
ORDER)
These marks can only be awarded if it is explained in connection with
the selected designs.
The Afropolitan generations have their bodies and minds in the
global society where they can share their cultural heritage and
traditions with a global society as they are emigrants. They are a
creative, politically aware, multicultural generation who are able to
share their indigenous knowledge with a global mindset.
2 marks max for the first design.
Total: 100 marks
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