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DESIGN
GUIDELINES FOR
PRACTICAL ASSESSMENT TASKS
GRADE 12
2018
These guidelines consist of 25 pages.
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Design PAT GR 12 2018 Eng
Grade 12 Design practical assessment task from the 2018 (English), 25 pages. Read online or get the free PDF download.
Design · Grade 12 · 2018 · English. Practical assessment task, 25 pages. Read online or download the PDF.
- Subject
- Design
- Grade
- Grade 12
- Language
- English
- Document type
- Practical assessment task
- Year
- 2018
- Curriculum
- CAPS
- Pages
- 25
- File size
- 3.5 MB
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Design 2 DBE/PAT 2018
NSC
TABLE OF CONTENTS
1. INTRODUCTION 3
2. TEACHER GUIDELINES 3
2.1 How to administer PATs 3
2.2 Assessing the PATs 12
2.3 Checklist for the PATs 14
2.4 Declaration of Authenticity 15
3. LEARNER GUIDELINES 16
3.1 Instructions to the learner 16
3.2 Tasks 16
3.3 Assessment/Moderation rubrics/tools 20
3.4 Requirements for presentation 20
3.5 Time frames 20
3.6 Absence/Non-submission of tasks 20
3.7 Declaration of Authenticity 20
4. LIST OF RESOURCES 21
5. CONCLUSION 21
ANNEXURE A: DECLARATION OF AUTHENTICITY 22
ANNEXURE B: RETROSPECTIVE EXHIBITION RUBRIC 23
ACRONYMS
CAPS Curriculum and Assessment Policy Statement
FET Further Education and Training
NCS National Curriculum Statement
NSC National Senior Certificate
PAT Practical Assessment Task
POA Programme of Assessment
SBA School-based Assessment
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Design 3 DBE/PAT 2018
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1. INTRODUCTION
The 16 Curriculum and Assessment Policy Statement subjects which contain
a practical component all include a practical assessment task (PAT). These
subjects are:
• AGRICULTURE: Agricultural Management Practices, Agricultural
Technology
• ARTS: Dance Studies, Design, Dramatic Arts, Music, Visual
Arts
• SCIENCES: Computer Applications Technology, Information
Technology
• SERVICES: Consumer Studies, Hospitality Studies, Tourism
• TECHNOLOGY: Civil Technology, Electrical Technology, Mechanical
Technology and Engineering Graphics and Design
A practical assessment task (PAT) mark is a compulsory component of the
final promotion mark for all candidates offering subjects that have a practical
component and counts 25% (100 marks) of the end-of-year examination
mark. The PAT is implemented across the first three terms of the school year.
This is broken down into different phases or a series of smaller activities that
make up the PAT. The PAT allows for learners to be assessed on a regular
basis during the school year and it also allows for the assessment of skills
that cannot be assessed in a written format, e.g. test or examination. It is
therefore important that schools ensure that all learners complete the practical
assessment tasks within the stipulated period to ensure that learners are
resulted at the end of the school year. The planning and execution of the PAT
differs from subject to subject. The PATs for Design will be showcased into a
cohesive body of work that is seen in the context of an exhibition
environment. This retrospective exhibition therefore reflects the final PAT
assessment for each learner in the country.
2. TEACHER GUIDELINES
2.1 How to administer PATs
• Design teachers will set their own practical assessment tasks. The
creative nature of Design encourages teachers to develop themes
relevant to their specific contexts. These themes will then determine
specific briefs to be completed by the learners for each PAT.
• Teachers must design THREE separate practical assessment tasks
that are undertaken during the academic year (Terms 1 to 3). The Trial
Examination practical will be the task for Term 3.
NOTE: Trial Examination: Practical must be undertaken during the
beginning of Term 3.
• Each task should include both Topic 1 (process) and Topic 2 (the
making of the product).
• Marks for each PAT should be allocated as follows:
Topic 1: The process (50 marks)
Topic 2: The product (50 marks)
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Design 4 DBE/PAT 2018
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• Choosing themes for the PATs:
o Teachers should choose themes to guide their briefs (e.g. If the
theme is 'Improved Living', a brief could focus on finding a variety
of solutions to improve living).
o Teachers may develop their own themes and/or choose them from
the approved textbooks.
o Teachers may decide on a broad theme for the annual practical
work and then subdivide them into specific briefs, one per term.
This will result in a more coherent body of work in the retrospective
exhibition.
• The teacher should ensure that at least 60% of each PAT is done in
class under supervision as the teacher has to authenticate the work as
the learner's own. If the teacher cannot authenticate the work, it should
NOT be marked.
• The PATs should be set in accordance with the context of the school.
Teachers should give specific instructions in the brief to set the
requirements for the PAT.
PAT 1 and PAT 2 should run concurrently with the term's prescribed
'Design in a Business Context' research modules.
Summary of the practical tasks during the year:
TERM 1 TERM 2 TERM 3 TERM 4
PAT 1 PAT 2 TRIAL 1. RETROSPECTIVE EXHIBITION:
EXAMINATION • PAT 1 and PAT 2
PRACTICAL • Trial Examination Practical
• ONE best Grade 11 work (OPTIONAL)
• TWO 'Business Context' research modules*
2. PAPER 2 (FINAL PRACTICAL EXAMINATION)
*TERM 1: Design in a business context as part of PAT 1, Topic 1
The focus in Term 1 is on a basic understanding of the marketing of design products
aimed at a specific target market through the use of packaging and advertising as
marketing tools. It is highly recommended that this research assignment should be
directly linked to the design solution of each PAT. This research assignment can be
presented as part of Topic 1 for PAT 1 and PAT 2.
*TERM 2: Design in a business context as part of PAT 2, Topic 1
The focus in Term 2 is on career opportunities within the design discipline: Range,
scope, training needed and training available and how to apply for a job.
Research or study any ONE award-winning contemporary South African designer/
design agency/creative director. It would be beneficial if this relates to the career
discipline that has been researched.
Both of the research tasks above should be presented in the form of a comprehensive
and formally structured assignment or activity that shows evidence of thorough and
coherent planning and referencing skills.
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RETROSPECTIVE EXHIBITION
This exhibition shows substantial evidence of the learner's design skills and knowledge
developed over a period of time. It showcases the learner's practical design
development in presenting a cohesive body of work as seen in a retrospective
exhibition.
The exhibition is very similar to a designer's pitch when presenting his/her work to
prospective clients. This exhibition should therefore be well planned in terms of its
concept and presentation. The retrospective exhibition showcases further development
of the PATs into a cohesive body of work that is seen in the context of an exhibition
environment.
An example of an assessment rubric for the Retrospective Exhibition is provided on
page 15.
The table below is a rubric for the contents of PAT 1 and PAT 2.
TOPIC 1:
MARKS
DESIGN PROCESS DESCRIPTION
(50)
(SOURCEBOOK)
Expression of intention and Brainstorm or do a mind map of ideas to
rationale/concept explore the theme and the intention of the
brief. Develop a concept. A rationale 10
should be provided to validate the design
solution found.
Evidence of research, Research the brief and find relevant
experimentation and reflection source materials (visual references).
Show evidence of research by completing
a few thumbnail sketches of ideas. Design
a few different solutions that explore the
10
brief. Evidence of experimentation, e.g. a
mood board should be visible. Exploration
of different materials and techniques
should be encouraged. Reflection of the
process must be evident.
Evidence of detailed planning, Generative drawings should explore a
drawing skills and variety of solutions to the brief (different
presentation techniques and materials). Drawing skills 10
development must be evident. This
process should be creatively presented.
Evidence of final drawing/ Show evidence of the final design solution
collage/maquette related to the in the form of a detailed, annotated 10
final concept drawing/collage/maquette/prototype, etc.
Research: Design in a PAT 1: Basic understanding of marketing
business context design products aimed at a specific target
market through the use of packaging and
advertising as marketing tools. 10
PAT 2: Career opportunities within the
design discipline: Range, scope, training
needed and training available.
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TOPIC 2: MARKS
DESCRIPTION
DESIGN PRODUCT (50)
Creativity/Originality/Interpretation Is the work unique, original and
10
relevant to the brief?
Evidence of design involvement Overall impression.
How have the elements and principles
10
been used to create a unique design
solution?
Technique/Craftsmanship/Method How technically competent is the final
product? Is the craftsmanship 10
adequate and professional?
Time management Evidence and utilisation of available
time to complete the product. Does
the design product show legitimate 10
involvement in the making of the
design product?
Professional presentation and Does the product fulfil its function? Is
functionality the product presented professionally
10
and neatly? Does the product solution
work in relation to the brief?
Due date(s) should be advised by the teacher.
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A few ideas and approaches to guide the development of the PATs
Successful designs are created when learners
play with ideas and generate different approaches
responding to purposeful tasks, in imaginative,
unique and personal ways.
The Design teacher should guide the creative process from start to finish.
How to choose a theme:
Teachers are advised to choose themes relevant to the context of the learners and the
time in which we live. The theme should be carefully considered in order to ensure that
the learners are not disadvantaged in any way. The theme will then determine the
requirements of the brief.
How to set a brief:
A brief should outline the following:
• Identify a problem/need/opportunity that offers the learner an opportunity to create
an aesthetically pleasing functional design solution.
• Stipulate the format, medium/material, technique specifications.
• Request or specify possible target market(s).
• Specify deadline(s) clearly.
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TOPIC 1 – Sourcebook guidelines for the teacher
Brainstorming, selection and evaluation of ideas:
• Help the learner to find his/her own creative voice during the design process.
• Learners should start by noting or illustrating all possible ideas, activities, issues,
etc. relating to the theme, i.e. in a mind map, photo journal, collage, etc.
• It is important to emphasise that the purpose of almost any design is to add value
to life and the world we find ourselves in.
• While learners are gathering ideas, try to lead their thought processes to those that
are personal, unusual, innovative and challenging and fills them with passion. Try
to lead them to individual and innovative approaches.
• When evaluating ideas with the learner, eliminate ideas that are 'kitsch' (e.g. the
obviously borrowed ideas like a 'flower lamp'), insincere (e.g. world peace poster)
or overtly pretty and lacking in substance or function (e.g. a glitter book cover).
• Encourage learners to source quality imagery. Discourage the use of already
existing photographs and designs. It is preferable to explore a topic first-hand (use
own photographs or direct observational drawings) as many images taken from the
internet are generic and of poor quality.
• Help learners to develop as effective, independent individuals and as critical,
reflective thinkers with enquiring minds.
• Ensure the extensive use of drawing to express perception and innovation, to
communicate ideas in a skilled way and to describe/illustrate concept
development.
TIP
It is sometimes a good idea to give the brief just after the following activity that will
assist learners to generate ideas.
Topic 1 would then consist of a series of 'building blocks' given at consecutive times to
ensure experimentation and the development of the process. With careful planning the
teacher will know where these 'building blocks' will lead the learners. Learners might
not know where it is leading, creating constant aspects of surprise. It also combats the
tendency that learners get stuck on a first idea, without really experimenting and
researching other possibilities. Furthermore the process or workbook will be almost
completed before the making of the final product.
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How to generate ideas:
Drawing mind maps
A mind map is a good tool for coming up with ideas that are connected to a central theme.
The end result of mind mapping should be a web-like structure of words and ideas or
even images.
A few quick guidelines
• Start by placing the
theme in the middle of
the page (write the
word and/or draw an
image of it)
• Draw at least four
thick organic-looking
branches radiating
outwards from the
central keyword/
image, etc. Different
colours can be used
to represent each
branch.
• Draw additional branches that extend from the main branches. The words on these
branches are subtopics of the words you wrote on the main branches.
• Keep expanding the mind map outwards with additional subtopics/keywords and
branches.
[Source: http://blog.iqmatrix.com/how-to-mind-map]
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Example of an 'exploration journey' related to a theme:
Theme: Movement
• Moving versus stagnancy
• Moving from A to B
• Walking, running, crawling, driving
• Slow versus fast
• Symbols depicting movement
• Movement in culture/tradition
• Movement in time
• Movement as optical illusion
• Real versus optical
• Process as movement
• Textures in movement
• Line in movement
• Shapes and forms
• Colour
• Metaphors
Below are examples of a few activities that will help learners to generate ideas
and develop 'building blocks' using the theme of movement before handing out
the brief.
• Experiment with movable objects/designs.
• These experiments can be placed in the sourcebook and might trigger ideas for the
final work.
• Give learners 10 minutes to collect 10 images from magazines that depict
movement. Hand out photocopies of additional examples. Using all the images,
learners should make a collage in approximately 20 minutes. This exercise should
be done before handing out the brief, as they will then work more freely. After they
have received the brief, they can go back to these collages to see if they can use
some of it. This is a way to create interesting juxtapositions.
• Play word games using a thesaurus to take them on a journey of synonyms that
open up new possibilities for inspiration, e.g. action, advance, evolution, flow,
progression, transit, etc.
• Ask learners to do drawings of different forms of movement based on some of the
examples above. These could address issues, such as the carbon footprint, or they
could just be interesting surrealistic juxtapositions.
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Experimentation:
• Guide learners to experiment with media and processes, to produce trial examples,
prototypes and mood boards or colour charts.
• Exploring should be purposeful and relevant to the design solution.
Drawing skills
The development of drawing skills should
be evident. A variety of solutions to the brief
should be explored through the use of
drawings (thumbnails, idea/conceptual,
technical/construction and observation).
During the course of the year this
exploratory process should reflect the use of
different drawing materials (e.g. erasers,
pens, ink, bleach, string, wire, etc.) and a
wide range of drawing techniques (e.g.
stippling, hatching, doodling, scribbling,
tonal drawing) and styles (naturalistic,
expressive, gestural) should be explored.
This process should be creatively presented
and annotated.
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Design 12 DBE/PAT 2018
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2.2 Assessing the PATs
Assessment criteria for PAT 1 (Term 1) and PAT 2 (Term 2)
TOPIC 1: SOURCEBOOK/WORKBOOK
CRITERIA
Expression of intention and rationale/concept 10
Evidence of research, experimentation and reflection 10
Evidence of detailed planning, drawing skills and presentation 10
Evidence of final drawing/collage/maquette related to the final concept 10
Research: Design in a business context 10
TOTAL 50
TOPIC 2: THE PRODUCT/PRACTICAL
CRITERIA
Creativity/Originality/Interpretation in terms of the concept and solutions 10
relevant to the brief
Evidence of design involvement: The appropriate use of design elements 10
and principles
Technique/Craftsmanship/Method 10
Completion of work/time management/evidence of full utilisation of 10
available time
Professional presentation and functionality of the design solution 10
TOTAL 50
COMBINED TOTAL OF TOPIC 1 AND TOPIC 2 100
ASSESSMENT CRITERIA FOR TRIAL EXAMINATION PRACTICAL:
(To be completed at the beginning of Term 3)
TOPIC 1: SOURCEBOOK/WORKBOOK
CRITERIA
Expression of intention and rationale 10
Evidence of research, experimentation and reflection 10
Evidence of detailed planning and presentation related to the final concept 30
TOTAL 50
TOPIC 2: THE PRODUCT/PRACTICAL
CRITERIA
Creativity/Originality/Interpretation in terms of the concept and solutions 10
that are relevant to the brief
Evidence of design involvement: the appropriate use of design elements 10
and principles
Technique/Craftsmanship/Method 10
The design solution must show evidence of at least 12 hours of work under 10
controlled conditions
Professional presentation and functionality of the design solution 10
TOTAL 50
COMBINED TOTAL OF TOPIC 1 AND TOPIC 2 100
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This taxonomy should be used in conjunction with the assessment criteria for
PAT 1 (Term 1) and PAT 2 (Term 2) shown above.
COGNITIVE LEVEL DESCRIPTORS FOR PRACTICAL PROJECTS
EXAMPLE:
WILLIAMS' TAXONOMY: WILLIAMS' TAXONOMY:
COGNITIVE (THINKING) AFFECTIVE (FEELING)
Fluency Flexibility Originality Elaboration Risk-taking Complexity Curiosity Imagination
(the (the (the (the (experiment- (the ability to (the ability to (the ability to
generation of generation of generation of expansion, ing, trying new create wonder, build mental
ideas, alternatives new, unique enlargement, challenges) structure out ponder, pictures,
answers, and variations, and novel enrichment or of chaos, to contemplate or visualise
responses, adaptations, responses/ embellishment bring logical puzzle) possibilities and
possibilities to different ideas/ solutions) of ideas to order to a new things or to
a given solutions/ make it easier given situation reach beyond
situation/ options) for others to and/or to see practical limits)
problem) understand or the missing
make it more parts)
interesting)
The learner The learner The learner The learner The learner The learner The learner The learner
generated was able to generated took the tried new was able to fill looked at was able to
many ideas adapt and creative idea(s) much ideas through in the missing various visualise
and many consider solutions. further, adding risky parts to make options and possible
possible alternative enough detail experiment- up a complete put in a lot of solutions, even
solutions to solutions or for other ation. solution. thought. if not practically
the problem/ options. people to implementable.
brief. understand it.
ASSESSMENT CRITERIA FOR TOPICS 1 AND 2
Outstanding 90–100 Exceptional ability; richness; insightful; fluent; high skill; observation and knowledge
powerfully expressed; supported by an original or unusual process and design solution.
Outstanding and original presentation of the process and the product.
Excellent 80–89 Striking impact; most of the above; detailed; well organised and coherent; polished;
skill evident; supported by an original/unusual/relevant design process and solution;
presentation original and considered. Some minor flaws evident.
Very Good 70–79 Well organised, as above, but lacks the impact; good level of competence and selection
of content; supported by a relevant design process and solution; obvious care and effort
taken with original presentation. Some obvious inconsistencies/flaws evident.
Good 60–69 Interesting presentation; clear intent; convincing; simple direct use of chosen medium;
displays understanding but tends towards the pedestrian and stereotyped response at
times; adequate design process and solution; reasonable effort taken with presentation.
Distracting/Obvious inconsistencies.
Average 50–59 Adequate; feels mechanical; derivative or copied; little insight; unimaginative; design
process and solution not always clearly identified; fair presentation. Many distracting
inconsistencies.
Below Average 40–49 Enough work to pass; not logically constructed: some flashes of insight; limited selection
of information; poor technical skills might be a contributing factor; no real design process
and solution; clumsy or careless presentation. In need of support/motivation to pass.
Weak 30–39 Visually uninteresting; uncreative; limited/poor technical skill used; little attempt to present
information in an acceptable manner; little or no design process and solution; general lack
of commitment. In need of support/motivation to pass.
Very Weak; 20–29 Very little information or irrelevant work/design process and solution. No effort made
Fail to present work in an acceptable manner. General lack of commitment and technical skill.
Unacceptable; 0–19 Incoherent; irrelevant, very little or no work; lack of even limited skills being applied.
Fail No commitment and technical skill.
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2.3 Checklist for the PATs
This moderation tool is strictly for the purpose of moderation. The PATs
should be both internally and externally moderated. Schools will be notified
by the provinces concerning date, time and venue for the external
moderation of PATs and examination work.
A possible moderation tool for Design PATs
Subject: DESIGN Date: ____________
1. THE PAT BRIEF √ OR x
Clear instructions of what is expected, relevant to the specific grade
Visual inspiration
The brief provides for the development of/gives the opportunity for the following:
• Fluency (the generation of ideas, answers, responses, possibilities for a given
situation/problem)
• Flexibility (the generation of alternatives, variations, adaptations, different
ideas/solutions/options)
• Originality (the generation of new, unique and novel responses/solutions)
• Elaboration (the expansion, enlargement, enrichment or embellishment of
ideas to make it easier for others to understand or to make it more interesting)
• Risk-taking (experimenting, trying new challenges)
• Complexity (the ability to create structure out of chaos, to bring logical order to
a given situation and/or to see the missing parts)
• Curiosity (the ability to wonder, ponder, contemplate or puzzle)
• Imagination (the ability to build mental pictures, visualise possibilities and new
things or to reach beyond practical limits)
Clear assessment criteria
Due date(s) and time management
2. ASSESSMENT OF PATs
Relevant to the specific grade, in line with standard of province, i.e. realistic marking
Use of assessment criteria
50 marks for sourcebook, including assessment of the following:
• Intention and rationale of the brief (e.g. in the form of a mind map, visual
presentation, etc.)
• Evidence of research, experimentation and reflection (e.g. thumb-nail sketches,
mood boards, etc.)
• Evidence of detailed planning, drawing skills and presentation relevant to the
design brief
• Evidence of final drawing/collage/maquette related to the final concept
• The 'Design in a Business Context' research modules
50 marks for product(s), including assessment of the following:
• Creativity/Originality/Interpretation in terms of the concept and solutions
relevant to the brief
• Evidence of design involvement: The appropriate use of design elements and
principles
• Technique/Craftsmanship/Method
• Completion of work/time management/evidence of full utilisation of available
time
• Professional presentation and functionality of the design solution
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A possible moderation tool for the Retrospective Exhibition
Subject: DESIGN Date: ____________
1. THE RETROSPECTIVE EXHIBITION √ OR x
Clear instructions of what is expected, relevant to the specific grade
Visual inspiration
The brief provides for the development of/gives the opportunity for the following:
• Fluency (the generation of ideas, answers, responses, possibilities for a given
situation/problem)
• Flexibility (the generation of alternatives, variations, adaptations, different
ideas/solutions/options)
• Originality (the generation of new, unique and novel responses/solutions)
• Elaboration (the expansion, enlargement, enrichment or embellishment of
ideas to make it easier for others to understand or to make it more interesting)
• Risk-taking (experimenting, trying new challenges)
• Complexity (the ability to create structure out of chaos, to bring logical order to
a given situation and/or to see the missing parts)
• Curiosity (the ability to wonder, ponder, contemplate or puzzle)
• Imagination (the ability to build mental pictures, visualise possibilities and new
things or to reach beyond practical limits)
Clear assessment criteria
Due date(s) and time management
2. ASSESSMENT OF EXHIBITION
Relevant to the specific grade, in line with standard of province, i.e. realistic marking
Use of assessment criteria
80 marks for exhibition, including assessment of the following:
• Creativity/Originality/Interpretation in terms of the concept and solutions
relevant to the brief (20 marks)
• Evidence of design involvement: Evidence of detailed planning and appropriate
use of design elements, principles and materials in presenting the exhibition as
a cohesive body of work. Technique/Craftsmanship/Method/Competence
utilised in presenting the exhibition (20 marks)
• Completion of ALL PATs/time management/evidence of progressive design
development in presenting a substantial, cohesive body of work (20 marks)
• Professional presentation and functionality of the exhibition to the viewer
(20 marks)
2.4 Declaration of Authenticity
Refer to ANNEXURE A.
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3. LEARNER GUIDELINES
3.1 Instructions to the learner
• The completion of all PATs is compulsory. Non-compliance in this
regard will compromise your final Design result.
• PLAGIARISM should be avoided at all costs. Direct copying of an image
or design that is not your own will be severely penalised. This will result in
a school-based assessment irregularity. Of utmost importance is the
process of transformation and manipulation of the source material. You
are encouraged to provide solutions in relation to your design brief that
are unique and original.
• Adhere to the deadline(s) as stipulated in the brief.
• Ensure that your brief for each PAT is pasted in your sourcebook.
• Ensure that all work is professionally presented.
3.2 Tasks
TASK 1 (Term 1): TASK 3 (Term 2): TASK 5 (Term 3):
Practical Assessment Practical Assessment Trial Examination
Task (100) Task (100) Practical Task (100)
Topic 1: Prep/Sourcebook/ Topic 1: Prep/Sourcebook/ Topic 1: Prep/Sourcebook
Business Module 1 (50) Business Module 2 (50) (50)
Topic 2: Finished practical Topic 2: Finished practical Topic 2: Finished practical
work/product (50) work/product (50) work/product (50)
These practical tasks allow learners to demonstrate their technical and
problem-solving skills and show evidence of innovative thinking and insight.
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These practical tasks will allow you to demonstrate your technical and problem-solving
skills and show evidence of innovative thinking and insight.
Below is a guideline of some approaches you may adopt.
What designers do?
Remember Create Imagine
Investigate Observe Distort
Experiment Invent Play
Repeat Transform Feel
Symbolise Analyse Plan
You should do the same!
• It is important to develop your particular strengths. Some of you will be careful
planners, while others work more intuitively.
• You should be a confident risk-taker. Try out new ideas and processes without fear
of failure.
• Creative activity may take place at a number of different levels, from producing a
collage or product inspired by an existing idea or design, to developing an entirely
fresh and individualised process and outcome. An idea is only as good as its
execution. Technically inferior work will ruin a good idea.
• A design is first and foremost an expression of its medium. In all great designs, the
subject and the means by which it is rendered are inseparable. You should master
technique to protect its content.
• Consider the purposeful use of the elements and principles in your design process.
• Discuss your body of work continuously with the teacher. It will help you to identify
your strengths and weaknesses.
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Tips for TOPIC 1 (Sourcebook):
The sourcebook could include the following:
• Sketches and preparatory drawings
• Images, articles, excerpts, samples, photographs, etc. collected by you
• Objects (pieces of paper, packaging, tickets, etc.) which you find interesting,
stimulating, of personal significance or which may prove useful for a practical
project at some stage
• Doodles, words, sketches, notations, related to your experiences and context
• Research a wide variety of designers and examples that will inform your practical
work
• Investigation of different techniques and materials
• Mind maps to generate ideas
• Documentation of any process work
Examples of TOPIC 1 (Sourcebook) approaches:
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3.3 Assessment/Moderation rubrics/tools
Refer to pages 5 and 6 of the Teacher Guidelines.
3.4 Requirements for presentation
TOPIC 1 (Sourcebook)
• Clearly write your name and surname on the front cover of your sourcebook.
• Label EACH PAT clearly.
• Paste in your brief for EACH PAT.
• Your sourcebook should reflect activities chronologically.
• Paste all work in your sourcebook securely.
• Present your work in your sourcebook neatly and creatively.
• Ensure that this document/sourcebook opens easily.
TOPIC 2 (Product)
• Clearly label your product for EACH PAT.
• Your product must be professionally presented.
3.5 Time frames
All PATs are to be completed according to the specified date(s) of the brief.
Failure to complete the PATs and the TRIAL EXAMINATION PRACTICAL could
result in an incomplete SBA mark. This will compromise your final matric result
severely.
3.6 Absence/Non-submission of tasks (consequences)
The absence of ANY PAT without submitting a doctor's certificate will result in an
incomplete mark. At least 60% of ALL tasks MUST be done in class, under
supervision of your teacher. Your teacher has to authenticate the work as your
own. When your work is done at home, your teacher cannot declare authenticity
and the work will NOT be marked.
3.7 Declaration of Authenticity
Refer to ANNEXURE A.
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Design 21 DBE/PAT 2018
NSC
4. LIST OF RESOURCES
The teacher should have the following resource materials in the
classroom:
• LTSM, subject to availability
• Any of the textbooks approved by the National Department of Basic
Education
• Any design magazines, e.g. House and Leisure, World of Interiors, Visi,
Elle Decor, etc.
Useful websites:
• www.behance.com
• www.pinterest.com
• www.yatzer.com
• www.dezeen.com
• www.itsnicethat.com
• www.underconsideration.com/fpo
• www.ineedaguide.blogspot.com
• www.lostateminor.com
• www.coutequecoute.blogspot.com
• www.antwerp-fashion.be
• www.logopond.com
• www.thedieline.com
5. CONCLUSION
On completion of the practical assessment task learners should be able to
demonstrate their understanding of the industry, enhance their knowledge,
skills, values and reasoning abilities as well as establish connections to life
outside the classroom and address real-world challenges. The PAT
furthermore develops learners' life skills and provides opportunities for
learners to engage in their own learning.
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Design 22 DBE/PAT 2018
NSC
ANNEXURE A
DECLARATION OF AUTHENTICITY
At least 60% of this PAT was done under the supervision of the Design teacher.
This declaration certifies that all work submitted is original and the work of the
learner.
Learner
School
District
PAT 1/PAT 2/Trial Examination: (Choose and encircle only ONE.)
Signature Date
Learner
Teacher
Principal
School stamp
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Design 23 DBE/PAT 2018
NSC
ANNEXURE B
POSSIBLE RETROSPECTIVE EXHIBITION RUBRIC
90–100% Outstanding ability that shows Outstanding Outstanding Outstanding Outstanding, original
Outstanding richness, insightfulness and a creativity/originality/ technique/ management/evidence and professional
fluent exhibition. High skill, interpretation in terms of craftsmanship/ of progressive design presentation of the
observation and knowledge the concept and solutions method/competence development in retrospective exhibition.
are powerfully expressed by relevant to all the PATs. showcased in each presenting a The exhibition
showcasing outstanding, Evidence of design PAT as well as in substantial, cohesive showcases display
original design solutions into a involvement in each PAT. presenting the body of work. The materials that are
cohesive body of work. Evidence of detailed exhibition. exhibition reads as an relevant to the overall
planning and appropriate outstanding, cohesive theme of the exhibition.
use of design elements, body of work. ALL Each PAT, together
principles and materials PATs are complete. with the exhibition, is
in presenting each PAT. presented with
outstanding visual
functionality and appeal
to the viewer.
80–89% Excellent, striking, impactful Excellent creativity/ Excellent technique/ Excellent Professional
Excellent body of work that shows most originality/interpretation craftsmanship/ management/ presentation and
of the above aspects with in terms of the concept method/competence evidence of functionality of the
some minor flaws evident. and solutions relevant to used in presenting the progressive design exhibition to the
Well-organised, detailed and the PATs. Evidence of exhibition. development in viewer. The exhibition
coherent body of work that is design involvement in presenting a reads as a cohesive
polished with skill that is each PAT. Evidence of substantial, cohesive body of work with little
evident. The exhibition is detailed planning and body of work. ALL inconsistency.
supported by original/ appropriate use of design PATs are complete. Excellent and original
unusual/relevant design elements, principles and presentation of the
solutions. materials in presenting retrospective
each PAT. exhibition.
70–79% Very good, well-organised, as Very good Very good technique/ Very good Good presentation
Very Good above, but lacks the impact. creativity/originality/ craftsmanship/ management/ and functionality of the
Some obvious interpretation in terms of method/competence evidence of exhibition to the
inconsistencies/flaws evident the concept and solutions utilised in presenting progressive design viewer. The exhibition
that shows: relevant to the PATs. the exhibition with development in reads as a good body
Good level of competence Less intense design flaws. presenting a good, of work. Good
and selection of content that is involvement in each PAT. cohesive body of work presentation of the
supported by relevant design Evidence of detailed that has minor retrospective
processes and solutions. planning and appropriate inconsistencies. exhibition.
Good organisation and use of design elements, ALL PATs are
coherent body of work. Skill is principles and materials complete with some
evident; supported by in presenting each PAT. inconsistencies.
original/unusual/relevant
design solutions. The
presentation is original and
considered.
60–69% Good, interesting presentation Good creativity/ Adequate technique/ Good management/ Adequate design
Good that shows clear intent that is originality/interpretation craftsmanship/ evidence of process and solution
convincing with simple design in terms of the concept method/competence progressive design that shows reasonable
solutions. Distracting/obvious and solutions relevant to utilised in presenting development in effort taken with the
inconsistencies. Adequate the PATs. Lacks design the exhibition with presenting a cohesive presentation and
level of competence and involvement in each PAT. flaws. body of work that has functionality of the
selection of content that is Evidence of detailed some inconsistencies. exhibition to the
supported by a relevant planning and appropriate ALL PATs are viewer. The exhibition
design processes and use of design elements, complete with a few reads as an adequate
solutions. Obvious care and principles and materials inconsistencies. body of work.
effort taken with adequate in presenting each PAT.
presentation. Adequate
organisation and coherent
body of work. Skill is evident;
supported by
original/unusual/relevant
design solutions. The
presentation is original and
considered.
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Design 24 DBE/PAT 2018
NSC
50–59% Average, satisfactory Average creativity/ Satisfactory technique/ Average Satisfactory design
Average presentation that feels originality/interpretation craftsmanship/method/ management/ process and solution
mechanical, derivative or copied in terms of the concept competence utilised in evidence of that shows reasonable
with little insight that is and solutions relevant to presenting the progressive design effort taken with the
unimaginative. The design the PATs. Lacks design exhibition with some development in presentation and
process and solutions are not involvement in each flaws. presenting a functionality of the
always clearly identified. PAT. Evidence of satisfactory body of exhibition to the
Satisfactory level of competence planning and work that has viewer. The exhibition
and selection of content. appropriate use of inconsistencies. reads as a satisfactory
Satisfactory organisation and design elements, ALL PATs are cohesive body of
coherent body of work; skill is principles and materials complete with some work.
evident; supported by original/ in presenting each PAT. inconsistencies.
unusual/relevant design
solutions; presentation original
and considered.
Many distracting inconsistencies.
40–49% Below average, clumsy or Lacks design Minimal technique/ Below average Minimal design
Below careless in presentation. The involvement in each craftsmanship/method/ management/ process and solution
Average learner has done enough work to PAT. Evidence of competence utilised in evidence of design that shows minimal
pass, with an exhibition that is not minimal planning and presenting the development in effort taken with the
logically constructed. The use of design elements, exhibition that shows presenting an presentation and
exhibition showcases some principles and materials flaws. average body of functionality of the
flashes of insight, limited in presenting each PAT. work that has many exhibition to the
selection of information, poor inconsistencies. viewer. The exhibition
technical skills with limited design PATs are reads as a satisfactory
processes and solutions. incomplete with body of work that
Minimum level of competence major shows minimal effort.
and selection of content; inconsistencies.
supported by a relevant design
process and solution; little care
and effort taken with some
presentation. In need of
support/motivation to pass.
30–39% Weak, visually uninteresting Lacks design Poor technique/ Weak management/ Limited design
Weak presentation that lacks creativity involvement in each craftsmanship/ evidence of processes and
with limited/poor technical skill. PAT. Evidence of poor method/competence progressive design solutions that show
There is little attempt to present planning and use of utilised in presenting development in little care taken with
information in an acceptable design elements, the exhibition that presenting a poor the presentation and
manner with little or no design principles and materials shows major flaws. body of work that functionality of the
processes and solutions. It in presenting each PAT. has many exhibition to the
shows a general lack of inconsistencies. viewer. The exhibition
commitment and skill. Poor level PATs are showcases a poor
of competence and selection of incomplete with body of work that
content; supported by a weak some work missing. shows minimal effort.
design process and solution; little
care and effort taken for the
exhibition. Poor organisation and
skill are evident; supported by
poor design solutions;
presentation not well considered.
In need of support/motivation to
pass.
20–29% Very weak, FAIL, very little Lacks design Weak technique/ Incomplete and Very little effort taken
Very Weak; information or irrelevant work/ involvement in each craftsmanship/method/ poor time with the presentation
Fail design process and solution. No PAT. Evidence of weak competence utilised in management that and functionality of the
effort made to present work in an planning and use of presenting the shows little exhibition to the
acceptable manner. Weak level design elements, exhibition that shows evidence of viewer. The exhibition
of competence and selection of principles and materials major flaws. progressive design showcases a weak
content; little care and effort in presenting each PAT. development in body of work that
taken with little presentation. presenting a weak shows minimal effort.
Poor organisation and skill are body of work that
evident; supported by weak has too many
design solutions; presentation not inconsistencies.
well considered. General lack of PATs are
commitment and technical skill. incomplete with
some tasks not
done or missing.
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Design 25 DBE/PAT 2018
NSC
0–19% Unacceptable, FAIL, incoherent; Lacks design Weak technique/ Incomplete PATs Very little/no effort
Unacceptable; irrelevant, very little or no work; involvement in each craftsmanship/ and poor time taken with
Fail limited skills being applied. No PAT. Evidence of weak method/competence management that presentation and
commitment and technical skill. planning and use of utilised in presenting shows little/no functionality of the
Weak level of competence and design elements, the exhibition that evidence of exhibition to the
selection of content; no care and principles and materials shows major flaws. progressive design viewer. The exhibition
effort taken with weak/no in presenting each PAT. development in showcases a weak
presentation. Very poor presenting a very body of work that
organisation and skill; supported weak body of work. shows minimal/no
by weak design solutions; effort.
presentation is not well
considered.
Retrospective
Exhibition
20 marks 20 marks 20 marks 20 marks
TOTAL: 80 marks
NAME OF CANDIDATE
EXAMINATION
NUMBER
CENTRE NUMBER
SCHOOL MARK MODERATED MARK
Retrospective
Exhibition
TOTAL: 80 marks
The Business Context
Assignments
TOTAL: 20 marks
*These assignments must be
made available for external
moderation during the
moderation of the
Retrospective Exhibition.
This mark must be added to
the Retrospective Exhibition
mark.
TOTAL: 100 TOTAL: 100
Name of teacher: Name of moderator:
Date: Date:
Signature: Signature:
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