NATIONAL
SENIOR CERTIFICATE
GRADE 12
SEPTEMBER 2016
TAKE NOTE: This examination booklet must reach all schools two weeks before the end
of TERM 2: WEEK 23 (06–10 JUNE 2016)
DESIGN P2 (PRACTICAL)
MARKS: 100
TIME: TOPIC 1: VISUAL JOURNAL/SOURCEBOOK – Preparation starts one
week before the end of TERM 2, the June/July holiday and
during TERM 3.
TOPIC 2: FINAL PRODUCT – Supervised production time of 12–24
hours towards the end of TERM 3.
This question paper consists of 18 pages.
This question paper must be printed in full colour.
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Design Grade 12 P2 Eastern Cape Mock 2016 QP (Eng)
Grade 12 Design Paper 2 question paper from the Eastern Cape Mock Exam 2016 (English), 19 pages. Read online or download the free PDF.
Design · Grade 12 · Eastern Cape Mock Exam · 2016. Question paper, 19 pages. Read online or download the PDF.
- Subject
- Design
- Grade
- Grade 12
- Document type
- Question paper
- Year
- 2016
- Exam period
- Eastern Cape Mock Exam
- Paper
- 2
- Curriculum
- CAPS
- Pages
- 19
- File size
- 2.3 MB
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This exam
Eastern Cape Mock Exam 2016
Questions in this paper
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2 DESIGN P2 (EC/SEPTEMBER 2016)
INSTRUCTIONS TO THE TEACHER AND LEARNER
1. This practical paper should be given to the learners TWO WEEKS BEFORE
THE END OF TERM 2 so that they may receive guidance with regard to
their brief/theme selection and can start with TOPIC 1 during the June/July
school holiday.
2. This practical examination paper MUST BE DONE AS THE THIRD TERM
PRACTICAL ASSESSMENT TASK (PAT 3). It is recommended that teachers
request their school to schedule 12–24 hours over a number of days
BEFORE OR DURING the Trial examination for completion of TOPIC 2 (FINAL
PRODUCT) to familiarise learners with timed and controlled practical
examination conditions.
3. TIME ALLOCATION
TOPIC 1: VISUAL JOURNAL/SOURCEBOOK
Practical process/preparation during the June/July school holiday and at
school during TERM 3.
TOPIC 2: FINAL PRODUCT
Practical product done only at school during TERM 3 for an estimated 24 hours
(at least 12 hours but no longer than 24 hours) and only once TOPIC 1 has been
completed.
4. This practical examination consists of ONE paper with two optional
briefs/themes.
Learners must choose ONE of the two briefs/themes.
It is required that learner complies with the following TWO parts of this question
paper:
x The examination visual journal/sourcebook (TOPIC 1) [50 marks]
x The examination final product (TOPIC 2) [50 marks]
TOTAL: 100 MARKS
5. The learner should choose ONE of the following design categories:
x Visual Communication/Information Design and Digital Design
x Surface Design and Two-dimensional Craft Design
x Product Design and Three-dimensional Craft Design
x Environmental Design
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(EC/SEPTEMBER 2016) DESIGN P2 3
REVISED 2016 GUIDELINES
(INSTRUCTIONS TO THE TEACHER and LEARNER)
The rubric attached to this brief is the suggested marking rubric that all teachers
and learners must make use of for the marking of TOPIC 1 and TOPIC 2 to
ensure standardisation with regard to marking across schools in the Eastern
Cape Province. This must be pasted in at the end of TOPIC 1 process work in the
visual journal/sourcebook.
TOPIC 1: PROCESS [50]
1.1 As an educator, you can guide the learners in their choice of subject matter
and techniques used in TOPIC 1. This must be professionally presented in a
visual journal/sourcebook (A3 format suggested).
1.2 The chosen examination brief’s (BRIEF 1 or BRIEF 2) COVER PAGE ONLY
must be cut out and pasted into the examination visual journal/sourcebook at
the start.
1.3 The learner must clearly indicate his/her intentions/rationale/concept through
brainstorming, thumbnail sketches or a written essay (rationale).
1.4 It is suggested that all reference material have accompanying
notes/annotations to develop, through writings, the learner’s intention.
1.5 Encourage learners to explore as many different interpretations as they
research the theme in the form of life-drawing, original (own) photography,
images from magazines and newspapers, found objects etc. These can be
creatively presented/displayed and by doing so acknowledging the value of
layout and design within the visual journal/sourcebook (presentation).
1.6 Their visual journal/sourcebook must show evidence of preparatory sketches,
annotated drawings and research based on their various sources. It is
important that they personalise these sources by drawing them and
creating original designs.
1.7 Direct copying of an image or design that is not the learner’s own will be
heavily penalised. This is plagiarism and is unacceptable. The utmost
importance is placed on the process of transformation of the
reference/source material.
1.8 Drawing, as the basis of all design at school level, will be heavily weighted
as a contributing factor in the visual journal/sourcebook. Learners must explore
a variety of developmental drawings (compositional roughs) as well as show
technical ability through good solid tonal drawing(s).
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4 DESIGN P2 (EC/SEPTEMBER 2016)
1.9 A ‘final’ A3 tonal drawing is not a pre-requisite, but may support a learner’s
drawing program if drawing throughout the journal is of a weak standard.
1.10 The developmental process from start to a completed final mock-up in
the visual journal/sourcebook must be evident. No steps must be ‘skipped’.
There must be a clear documented journey.
1.11 As TOPIC 1 (Process) has the same weighting as TOPIC 2 (Final Product),
learners should be made aware of this and spend enough time on both, to
acknowledge the importance of both.
1.12 IMPORTANT FOR 2016: It is required that all learners show design in
context. This is the recommended direction the subject must follow. This
step involves presenting the final product in a ‘real’ space/environment
within which it can function.
This can be shown within the visual journal/sourcebook through
drawing/collage/photography/digital manipulation or as an integrated
addition the final product. Suggestions include placing products within a
mock-interior setting; an exterior environment; on a garment/object (clothing,
furniture, linen, etc.) or interacting with a human (hand-held, etc.).
GUIDELINES FOR THREE-DIMENSIONAL MAQUETTES/PROTOTYPES
1.13 If a drawing of a three-dimensional design is presented, orthographic
diagrams (front view, top view, side view) as well as a three-dimensional
drawing must be presented. Measurements to indicate scale and
assembly instructions must accompany these.
1.14 Learners must clarify their choice of construction material(wood, metal,
plastic, ilala-palm, wire, paper, etc.) for their final product and explain how
the properties of the chosen material (strength, hardness, toughness,
flexibility, corrosion resistance, waterproofing, etc.) supports and enhances
the functionality of the product.
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(EC/SEPTEMBER 2016) DESIGN P2 5
REVISED 2016 GUIDELINES
(INSTRUCTIONS TO THE TEACHER AND LEARNER)
TOPIC 2: FINAL PRODUCT [50]
2.1 All TOPIC 1 process work must be completed before the commencement of
TOPIC 2. The teacher must limit assistance with the candidate during the final
production of the design (TOPIC 2) and encourage learners to make their
own decisions regarding their final processes.
2.2 Topic 2 must show evidence of least 12–24 hours’ work. The teacher must
ensure that the output/production of TOPIC 2 is equivalent to the time
allocated for completion. Time management is essential.
2.3 TOPIC 2 work may NOT be done at home and may NOT leave the classroom
venue. Time allocation by the teacher and time management by the learner in
this regard must be applied and managed.
2.4 Learners must demonstrate an advanced degree of technical skill in the use
of a range of materials and techniques chosen. It is therefore advisable that
learners produce a design in the design discipline that they have studied.
2.5 A final two-dimensional product MUST NOT be smaller than A3 in size or a
relative body of work that amounts to A3 size output (e.g. 2 x A4). The size of a
three-dimensional design will depend on the function of the object being
made.
2.6 Designs must reflect context. Refer to No. 1.12 of TOPIC 1.
2.7 Learners’ final products in digital format need to have sufficient hand-
rendered input. Original drawings/collages must be scanned or photographed
for this purpose. Original designs must be present at the year-end exhibition.
2.8 Any two- or three-dimensional craft design based merely on craft processes like
decoupage, etc. for decorative purposes will NOT be accepted. Craft
processes must be used to create an original product. Products must show
sufficient skill in technique/method. Learners must show, through their final
product, a progression of skills development from Grade 10–12.
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6 DESIGN P2 (EC/SEPTEMBER 2016)
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(EC/SEPTEMBER 2016) DESIGN P2 7
REVISED 2016: MARKING RUBRIC/GUIDELINES:
---------------------------------------------------------
PAT 3 – GRADE 12 (SEPTEMBER P2 PRACTICAL)
TOPIC 1: PROCESS (VISUAL JOURNAL/SOURCEBOOK)
CRITERIA
Expression of intention and rationale: (Concepts/Creativity)
Thought processes; Pushing the boundaries of design; Critical and 10
analytical thinking, Idea generation
Evidence of research: Experimentation and exploration of
10
source/inspirational material; Investigation
Technical ability: Skills. Execution, experimentation and exploration of
10
media.
Evidence of detailed planning and presentation: Showing all the steps
and planning towards a final design from the start, to a completed final 20
mock-up; Problem solving
TOTAL: % 50
TOPIC 2: FINAL PRODUCT
CRITERIA
Creativity/Originality/Interpretation in terms of the concept, function
and solutions that are relevant to the brief. Does it communicate
20
effectively? Is the product
successful/marketable/contemporary/relevant/smart/on trend?
Evidence of design involvement: Interpretation and appropriate use of
10
the chosen design elements and principles.
Technique and craftsmanship: Method/Making; Competence in chosen
10
materials and techniques
Professional presentation and time management (12–24 hours)
Is it complete? Is it neat? Are there still areas that need work? Does it 10
looked rushed and untidy?
TOTAL: % 50
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8 DESIGN P2 (EC/SEPTEMBER 2016)
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(EC/SEPTEMBER 2016) DESIGN P2 9
BRIEF/THEME 1
GREEK AND ROMAN ARCHITECTURE
(LINK to TERM 3 –TOPIC 3)
Logic and order are at the heart of Greek architecture. The Greeks planned their
temples according to a coded scheme of parts, based first on function, then on a
reasoned system of sculptural decoration. Mathematics determined the symmetry
and the harmony.
Their architecture presented us with a concrete illustration of moral and spiritual
truth. The solid foundation platform, the down-pressing mass of the architrave,
frieze, and roof-structure, counteracting the powerful sense of lift from the columns,
the serenity of the colonnade, modified by the energy of the sculptured frieze and
pediment. This is the philosophical meaning of Greek architecture, which has
entranced architects around the world for more than two thousand years.
Roman architects aimed to demonstrate the grandeur and power of Rome. They
mastered important architectural techniques, including the arch, the dome and the
vault, as well as the use of concrete. Using these methods, Roman engineers
designed and built some of the greatest public buildings in the history of architecture,
including temples, basilicas, amphitheatres, triumphal arches and public baths. In
addition, architects designed numerous aqueducts, drainage systems, and bridges,
as well as a vast network of roads, while planners developed a series of urban
blueprints, based on army camps, to help create new towns from scratch.
Both Greek and Roman architecture had a significant influence on architectural
styles through the ages. These two periods became known as the Classical Period
– which means they became ideal or timeless styles.
YOUR TASK
Create a design that borrows influences from Greek and Roman architecture. Be
inspired by the principles, philosophy and aesthetic characteristics. Explore their use
of building methods and materials. Be inspired by their architectural ornament and
decoration.
Develop a solution that expresses a design in a modern context.
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10 DESIGN P2 (EC/SEPTEMBER 2016)
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(EC/SEPTEMBER 2016) DESIGN P2 11
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12 DESIGN P2 (EC/SEPTEMBER 2016)
Tiffany’s Atlas Jewellery collection
(above)
The meander motif took its name from the river Meander, a river with Designs inspired by and
many twists. The motif is also known as a Greek key or Greek fret. incorporating ancient Roman
Meander was the most important symbol in Ancient Greece, symbolising numerals and symbols inscribed into
infinity or the eternal flow of things. Many temples and objects were the Architrave of Greek and Roman
decorated with this motif. temples.
Roman stilettos inspired by Chair and stool designs consisting of Black wooden chair from Fornasetti
iconic Roman architecture ionic columns broken down into three featuring a contrasting grey ancient
and gladiator style sandals. pieces by Studio 65. Greek column design as the back rest.
12
Stylised and simplified illustrations of the Entablature which includes the The houses of Parliament in Cape
pediment, cornice, frieze and architrave. Town built in the in the neo-Classical
style of architecture, has its origins in
Greek and Roman architecture.
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(EC/SEPTEMBER 2016) DESIGN P2 13
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14 DESIGN P2 (EC/SEPTEMBER 2016)
BRIEF/THEME 2
THE OLYMPIC SPIRIT
A BRIEF HISTORY
The Olympic Games, which originated in ancient Greece was revived in the late
19thcentury and has become the world’s leading sporting competition.
The Games were a direct outgrowth of the values and beliefs of Greek society. The
Greeks idealised physical fitness and mental discipline, and they believed that
excellence in those areas honoured Zeus, the greatest of all their gods.
From the 8th century B.C. to the 4th century A.D., the Games were held every four
years in Olympia, Greece. Women were neither allowed to compete in the games
nor to watch them, because the games were dedicated to Zeus and were therefore
only meant for men.
The first modern Olympics took place in 1896 in Athens, and featured 280
participants from 13 nations, competing in 43 events. Since 1994, the Summer and
Winter Olympic Games have been held separately and have alternated every two
years.
THE OLYMPIC RINGS
These five multi-coloured Olympic rings represent the five continents. The
interlocking of the rings is symbolic in showing that the Olympic Games are intended
for all nations to be able to come and compete against one another in unity.
YOUR TASK
Create a design that embodies the ethos of the Olympic Games.
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(EC/SEPTEMBER 2016) DESIGN P2 15
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16 DESIGN P2 (EC/SEPTEMBER 2016)
THE RIO OLYMPIC GAMES 2016
The 2016 Summer Olympics will take place in Rio de Janeiro, Brazil, from 5–21
August 2016. More than 10 500 athletes from 206 National Olympic Committees will
take part in this sporting event. The games will feature 28 sports, including rugby
sevens and golf, which were added by the International Olympic Committee in 2009.
These sporting events will take place across 33 venues spread across four regions of
the city. Rio will become the first South American city to host the Summer Olympics,
and the first since 2000 to be held in the Southern Hemisphere.
The Rio 2016 Olympic Logo appears on all branding which Sport pictograms are graphic
includes branded luggage, clothing and memorabilia such as icons facilitating the visual
watches and mugs. identification of each sport and
are a Games tradition.
The 2016 Rio Olympic Emblem is meant to embody the cariocas, The Rio Games have 64
or Brazilian locals. The people embracing each other in the pictograms – 41 Olympic and 23
emblem are meant to be welcoming and friendly, while the Paralympic.
silhouette of the embrace is meant to outline Sugarloaf Mountain.
The people not only outline the mountain, but are meant to To learn more about the creative
‘embrace the city’. The shapes of the body also spell out the word process of pictograms visit:
‘Rio’.
https://youtu.be/sxkrS0LCegE
THE PARALYMPICS
The Paralympic Torch’s sinuous The feet of Matt Stutzman of the To satisfy the demands of elite
curves represent the highs and United States holds his bow with athletes, significant new technological
lows in the life of a Paralympic technology specially created for the developments in wheelchair design
athlete. Its quadrangular shape sport. and prostheses have occurred,
refers to the four Paralympic values demonstrated by radical equipment
– courage, determination, designs such as seated throwing
inspiration and equality – which are chairs, racing wheelchairs, and
also written in Braille on the torch. running prosthesis.
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(EC/SEPTEMBER 2016) DESIGN P2 17
SOUTH AFRICA’S OLYMPIC HISTORY
South Africa first participated at the Olympic Games in 1904, and sent athletes to
compete in every Summer Olympic Games until 1960. After the passage of United
Nations General Assembly Resolution 1761 in 1962 in response to South Africa's
policy of apartheid, the nation was barred from the Games. After the negotiations to
end apartheid in South Africa commenced in 1990, the nation re-joined the Olympic
movement in 1992.
OUR OLYMPIC HEROES
South African athletes have won a total of 76 medals, with athletics, boxing, and
swimming as the top medal-producing sports. The most recent medal won was a silver
medal by Caster Semenya at the 2012 London Olympics.
Chad le Clos won gold in the 200- Caster Semenya won silver Roland Mark Schoeman was a
metre butterfly and silver in the medals at the 2012 London member of the South African swim
100-metre butterfly in the 2012 Summer Olympics in the 800 team at the 2000 Olympic Games,
Olympics in London. He also won metres. 2004 Olympic Games, 2008 Olympic
five medals at the 2010 Summer Games, and the 2012 Olympic Games.
Youth Olympics in Singapore.
Natalie du Toit is best known for the gold medals The South African Gold medalist team of Roland
she won at the 2004 and 2014 Paralympic Games. Schoeman, Lyndon Ferns, Darian Townsend, and Ryk
Neethling set a new world record of 3:13.67 in men's
4 x 100 metre freestyle relay in the Athens 2004 Olympic
games.
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18 DESIGN P2 (EC/SEPTEMBER 2016)
SPORTING EVENTS
The events in the Summer Olympics include: archery, badminton, baseball,
basketball, boxing, canoeing, cycling, diving, equestrian, fencing, soccer, gymnastics,
handball, hockey, judo, kayaking, marathon, pentathlon, ping pong, rowing, sailing,
shooting, swimming, taekwondo, tennis, track and field (running, jumping, and
throwing events), triathlon, volleyball, water polo, weightlifting and wrestling.
Winter Olympic events include: ice hockey, figure skating, speed skating,
snowboarding, luge, bobsleigh, skeleton (a type of sledding), curling, cross-country
skiing, freestyle skiing, slalom, downhill (Alpine) skiing, freestyle skiing, ski jumping,
Nordic combined (skiing plus ski jumping), and biathlon (skiing and shooting).
The Maracanã Stadium in Rio de Janeiro, For the 2020 Tokyo The Tokyo 2020
Brazil, was built specially for the 1950 Olympic Games, the graphic Paralympic emblem is
World Cup and demonstrates even today designer used blocks of grey based on the equals sign,
impressive architectural features, such as and gold to create the shape but with two thick lines
the 4 great access ramps, allowing at of a T, which is used to stand arranged vertically rather
least 100,000 people to leave the stadium for Tokyo, Tomorrow and than horizontally.
in 30 minutes. The planned upgrading of Team. These bands are formed
the stadium for the 2016 Olympic Games Sano, founder of Tokyo from the negative space
will turn it into one of the most modern studio ‘Mr Design’ designed around the stem of the T
stadiums in the world. both logos to incorporate the in the Olympics logo. It
red circle found in the centre features the silver and
of the Japanese flag. gold corners, and the red
dot, in identical locations.
TOTAL: 100
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