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DESIGN
GUIDELINES FOR
PRACTICAL ASSESSMENT TASKS
2017
These guidelines consist of 21 pages and 2 annexures.
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Design PAT GR 12 2017 Eng
Grade 12 Design practical assessment task from the 2017 (English), 25 pages. Read online or get the free PDF download.
Design · Grade 12 · 2017 · English. Practical assessment task, 25 pages. Read online or download the PDF.
- Subject
- Design
- Grade
- Grade 12
- Language
- English
- Document type
- Practical assessment task
- Year
- 2017
- Curriculum
- CAPS
- Pages
- 25
- File size
- 3.5 MB
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Design 2 DBE/PAT 2017
NSC
TABLE OF CONTENTS
1. INTRODUCTION 3
2. TEACHER GUIDELINES 3
2.1 How to administer PATs 3
2.2 Assessing the PATs 12
2.3 Moderation of PATs 14
2.4 Declaration of authenticity 15
3. LEARNER GUIDELINES 15
3.1 Instructions to the learner 15
3.2 Tasks 15
3.3 Assessment/Moderation rubrics/tools 20
3.4 Requirements for presentation 20
3.5 Timeframes 20
3.6 Absence/Non-submission of tasks 20
3.7 Declaration of authenticity 20
4. LIST OF RESOURCES 21
5. CONCLUSION 21
ANNEXURE A: Declaration of authenticity
ANNEXURE B: Retrospective Exhibition Rubric
ACRONYMS
CAPS Curriculum and Assessment Policy Statement
FET Further Education and Training
NCS National Curriculum Statement
NSC National Senior Certificate
PAT Practical Assessment Task
POA Programme of Assessment
SBA School-based Assessment
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1. INTRODUCTION
The 16 Curriculum and Assessment Policy Statement subjects which contain
a practical component all include a practical assessment task (PAT). These
subjects are:
• AGRICULTURE: Agricultural Management Practices, Agricultural
Technology
• ARTS: Dance Studies, Design, Dramatic Arts, Music,
Visual Arts
• SCIENCES: Computer Applications Technology, Information
Technology
• SERVICES: Consumer Studies, Hospitality Studies, Tourism
• TECHNOLOGY: Civil Technology, Electrical Technology,
Mechanical Technology and Engineering Graphics
and Design
A practical assessment task (PAT) mark is a compulsory component of the
final promotion mark for all candidates offering subjects that have a practical
component and counts 25% (100 marks) of the end-of-year examination
mark. The PAT is implemented across the first three terms of the school year.
This is broken down into different phases or a series of smaller activities that
make up the PAT. The PAT allows for learners to be assessed on a regular
basis during the school year and it also allows for the assessment of skills
that cannot be assessed in a written format, e.g. test or examination. It is
therefore important that schools ensure that all learners complete the practical
assessment tasks within the stipulated period to ensure that learners are
resulted at the end of the school year. The planning and execution of the PAT
differs from subject to subject. The PATs for Design will be showcased into a
cohesive body of work that is seen in the context of an exhibition
environment. This Retrospective Exhibition therefore reflects the final PAT
assessment for each learner in the country.
2. TEACHER GUIDELINES
2.1 How to administer PATs
• Design teachers will set their own practical assessment tasks. The
creative nature of Design encourages teachers to develop themes
relevant to their specific contexts. These themes will then determine
specific briefs to be completed by the learners for each PAT.
• Teachers must design THREE separate practical assessment tasks
that are undertaken during the academic year (terms 1 to 3). The trial
examination practical will be the task for term 3.
• Each task should include both Topic 1 (process) and Topic 2 (the
making of the product).
• Marks for each PAT should be allocated as follows:
Topic 1: The process (50 marks)
Topic 2: The product (50 marks)
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• Choosing themes for the PATs:
Teachers should choose themes to guide their briefs (e.g. if the
theme is 'Improved Living' a brief could focus on finding a variety
of solutions to improve living).
Learners may develop their own themes and/or choose them from
the approved textbooks.
Teachers may decide on a broad theme for the annual practical
work and then sub-divide them into specific briefs, one per term.
This will result in a more coherent body of work in the retrospective
exhibition.
• The teacher should ensure that at least 60% of each PAT is done in
class under his/her supervision as the teacher have to authenticate the
work as the learner's own. If the teacher cannot authenticate the work
it should NOT be marked.
• The PATs should be set in accordance with the context of the school.
Teachers should give specific instructions in the brief to set the
requirements for the PAT.
All PATs should run concurrently with the term's prescribed 'Design in a
Business Context' research modules (terms 1 and 2).
Summary of the year's practical tasks:
TERM 1 TERM 2 TERM 3 TERM 4
PAT 1 PAT 2 TRIAL PRACTICAL RETROSPECTIVE EXHIBITION:
EXAMINATION • PATs 1 and 2
• Trial examination practical
• ONE best Grade 11 work
(OPTIONAL)
• TWO Business Context research
modules*
AND
PAPER 2 (FINAL PRACTICAL EXAM)
*TERM 1: Design in a business context as part of Topic 1
The focus in the first term is on a basic understanding of the marketing of design
products aimed at a specific target market through the use of packaging and
advertising as marketing tools.
*TERM 2: Design in a business context as part of Topic 1
The focus in the second term is on career opportunities within the design discipline:
Range, scope, training needed and training available and how to apply for a job.
Research or study any ONE award-winning South African designer/design
agency/creative director. It would be beneficial if this relates to the career discipline
that has been researched.
Both of the research tasks above should be presented in the form of a comprehensive
and formally structured assignment or activity that shows evidence of thorough and
coherent planning and referencing skills.
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RETROSPECTIVE EXHIBITION
This exhibition shows substantial evidence of the learner's design skills and knowledge
developed over a period of time. It showcases the learner's practical design
development in presenting a cohesive body of work as seen in a retrospective
exhibition.
The exhibition is very similar to a designer's pitch when presenting his/her work to
prospective clients. This exhibition should therefore be well planned in terms of its
concept and presentation. The Retrospective Exhibition showcases further
development of the PATs into a cohesive body of work that is seen in the context of an
exhibition environment.
An example of a retrospective exhibition assessment rubric is provided on page 14.
The table below is a checklist for the contents of PAT 1 and PAT 2.
TOPIC 1:
MARKS
DESIGN PROCESS DESCRIPTION
(50)
(sourcebook)
Expression of intention and Brainstorm or do a mind map of ideas to
rationale/concept explore the theme and the intention of
the brief. Develop a concept. A rationale 10
should be provided to validate the
design solution found.
Evidence of research, Research the brief and find relevant
experimentation and reflection source materials (visual references).
Show evidence of research by
completing a few thumbnail sketches of
ideas. Design a few different solutions
10
that explore the brief. Evidence of
experimentation, e.g. a mood board
should be visible. Exploration of different
materials and techniques should be
encouraged.
Evidence of detailed planning, Generative drawings should explore a
drawing skills and presentation variety of solutions to the brief (different
techniques and materials). Drawing
10
skills development should be evident.
This process should be creatively
presented.
Evidence of final drawing/ Show evidence of the final design
collage/maquette related to the solution in the form of a detailed,
10
final concept annotated drawing/collage/maquette/
prototype, etc.
Research: Design in a business PAT 1: Basic understanding of
context marketing design products aimed at a
specific target market through the use of
packaging and advertising as marketing
10
tools.
PAT 2: Career opportunities within the
design discipline: Range, scope, training
needed and training available.
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TOPIC 2: DESCRIPTION MARKS
DESIGN PRODUCT (50)
Creativity/Originality/Interpretation Is the work unique, original and
10
relevant to the brief?
Evidence of design involvement Overall impression. How have the
elements and principles been used to 10
create a unique design solution?
Technique/Craftsmanship/Method How technically competent is the final
product? Is the craftsmanship 10
adequate and professional?
Time management Evidence of and utilisation of available
time to complete the product.
Does the design product show 10
legitimate involvement in the making
of the design product?
Professional presentation and Does the product fulfill its function?
functionality Is the product presented
professionally and neatly? Does the 10
product solution work in relation to
the brief?
Due date(s) should be advised by the teacher.
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A few ideas and approaches to guide the development of the PATs
Successful designs are created when learners
play with ideas and generate different approaches
responding to purposeful tasks, in imaginative,
unique and personal ways.
The Design teacher should guide the creative process from start to finish.
How to choose a theme:
Teachers are advised to choose themes relevant to the context of the learners and the
time in which we live. The theme should be carefully considered in order to ensure that
the learners are not disadvantaged in any way. The theme will then determine the
requirements of the brief.
How to set a brief:
A brief should outline the following:
• Identify a problem/need/opportunity that offers the learner an opportunity to create
an aesthetical pleasing functional design solution
• Stipulate the format, medium/material, technique specifications
• Request or specify possible target market(s)
• Specify deadline(s) clearly
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TOPIC 1 – Sourcebook guidelines for the teacher
Brainstorming, selection and evaluation of ideas:
• Help the learner to find his/her own creative voice during the design process.
• Learners should start by noting or illustrating all possible ideas, activities, issues,
etc. relating to the theme, i.e. in a mind map, photo journal, collage, etc.
• It is important to emphasise that the purpose of almost any design is to add value
to life and the world we find ourselves in.
• While learners are gathering ideas, try to lead their thought processes to those that
are personal, unusual, innovative and challenging and fills them with passion. Try
to lead them to individual and innovative approaches.
• When evaluating ideas with the learner, eliminate ideas that are 'kitsch' (e.g. the
obviously borrowed ideas like a 'flower lamp'), insincere (e.g. world peace poster)
or overtly pretty and lacking in substance or function (e.g. a glitter book cover).
• Encourage learners to source quality imagery. Discourage the use of already
existing photographs and designs. It is preferable to explore a topic first-hand (use
own photographs or direct observational drawings) as many images taken from the
Internet are generic and of poor quality.
• Help them to develop as effective, independent learners and as critical, reflective
thinkers with enquiring minds.
• Ensure the extensive use of drawing to express perception and innovation, to
communicate ideas in a skilled way.
TIP
It is sometimes a good idea to give the brief just after the following activity that will
assist learners to generate ideas.
Topic 1 would then consist of a series of 'building blocks' given at consecutive times to
ensure experimentation and the development of the process. With careful planning the
teacher will know where these 'building blocks' will lead the learners. Learners might
not know where it is leading to, creating constant aspects of surprise. It also combats
the tendency that learners get stuck on a first idea, without really experimenting and
researching other possibilities. Furthermore the process or workbook will be almost
completed before the making of the final product.
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How to generate ideas:
Drawing mind maps
A mind map is a good tool for coming up with ideas that are connected to a central
theme. The end result of mapping should be a web-like structure of words and ideas or
even images.
A few quick guidelines
• Start by placing the theme in
the middle of the page (write
the word and/or draw an
image of it)
• Draw at least four thick
organic looking branches
radiating outwards from the
central keyword/image, etc.
Different colours can be used
to represent each branch.
• Draw additional branches that extend from the main branches. The words on these
branches are sub-topics of the words you wrote on the main branches.
• Keep expanding the mind map outwards with additional sub-topics/keywords and
branches.
Useful website: http://blog.iqmatrix.com/how-to-mind-map
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Example of an exploration journey:
Theme: Movement
• Moving versus stagnancy
• Moving from A to B
• Walking, running, crawling, driving
• Slow versus fast
• Symbols depicting movement
• Movement in culture/tradition
• Movement in time
• Movement as optical illusion
• Real versus optical
• Process as movement
• Textures in movement
• Line in movement
• Shapes and forms
• Colour
• Metaphors
Below are examples of a few activities that will help learners to generate ideas
and develop 'building blocks' using the theme of movement before handing out
the brief.
• Experiment with movable objects/designs.
• These experiments can be placed in the sourcebook and might trigger ideas for the
final work.
• Give learners 10 minutes to collect 10 images from magazines that depict
movement. Hand out photocopies of additional examples. Using all the images
learners should make a collage in approximately 20 minutes. This exercise should
be done before handing out the brief, as they will then work more freely. After they
have received the brief, they can go back to these collages to see if they can use
some of it. This is a way to create interesting juxtapositions.
• Play word games using a thesaurus to take them on a journey of synonyms that
open up new possibilities for inspiration, e.g. action, advance, evolution, flow,
progression, transit, etc.
• Ask learners to do drawings of different forms of movement based on some of the
examples above. These could address issues such as the carbon footprint or they
could just be interesting surrealistic juxtapositions.
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Experimentation:
• Guide learners to experiment with media and processes, to produce trial examples,
prototypes, and mood boards or colour charts.
• Exploring should be purposeful and relevant to the design solution.
Drawing skills
The development of drawing skills should
be evident. A variety of solutions to the brief
should be explored through the use of
drawings (thumbnails, idea/conceptual,
technical/construction and observation).
During the course of the year this
exploratory process should reflect the use of
different drawing materials (e.g. erasers,
pens, ink, bleach, string, wire, etc.) and a
wide range of drawing techniques (e.g.
stippling, hatching, doodling, scribbling,
tonal drawing) and styles (naturalistic,
expressive, gestural) should be explored.
This process should be creatively presented
and annotated.
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2.2 Assessing the PATs
Assessment criteria for PAT 1 (term 1) and PAT 2 (term 2)
TOPIC 1: SOURCEBOOK/WORKBOOK
CRITERIA
Expression of intention and rationale/concept 10
Evidence of research, experimentation and reflection 10
Evidence of detailed planning, drawing skills and presentation 10
Evidence of final drawing/collage/maquette related to the final concept 10
Research: Design in a business context 10
TOTAL 50
TOPIC 2: THE PRODUCT/PRACTICAL
CRITERIA
Creativity/Originality/Interpretation in terms of the concept and solutions 10
relevant to the brief
Evidence of design involvement: The appropriate use of design elements 10
and principles
Technique/Craftsmanship/Method 10
Completion of work/time management/evidence of full utilisation of 10
available time
Professional presentation and functionality of the design solution 10
TOTAL 50
COMBINED TOTAL OF TOPIC 1 AND TOPIC 2 100
ASSESSMENT CRITERIA FOR TRIAL EXAMINATION PRACTICAL: (To be completed
during term 3)
TOPIC 1: SOURCEBOOK/WORKBOOK
CRITERIA
Expression of intention and rationale 10
Evidence of research, experimentation and reflection 10
Evidence of detailed planning and presentation related to the final concept 30
TOTAL 50
TOPIC 2: THE PRODUCT/PRACTICAL
CRITERIA
Creativity/Originality/Interpretation in terms of the concept and solutions 10
that are relevant to the brief
Evidence of design involvement: the appropriate use of design elements 10
and principles
Technique/Craftsmanship/Method 10
The design solution must show evidence of at least 12 hours of work under 10
controlled circumstances
Professional presentation and functionality of the design solution 10
TOTAL 50
COMBINED TOTAL OF TOPIC 1 AND TOPIC 2 100
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This taxonomy should be used in conjunction with the assessment criteria for
PAT 1 (term 1) and PAT 2 (term 2) shown above.
COGNITIVE LEVEL DESCRIPTORS FOR PRACTICAL PROJECTS
An example:
WILLIAMS' TAXONOMY: WILLIAMS' TAXONOMY:
COGNITIVE (THINKING) AFFECTIVE (FEELING)
Fluency Flexibility Originality Elaboration Risk-taking Complexity Curiosity Imagination
(the generation (the generation (the generation (the expansion, (experiment- (the ability to (the ability to (the ability to
of ideas, of alternatives of new, unique enlargement, ing, trying new create wonder, build mental
answers, and variations, and novel enrichment or challenges) structure out of ponder, pictures,
responses, adaptations, responses/ embellishment chaos, to bring contemplate or visualise
possibilities to different ideas/ solutions) of ideas to logical order to puzzle) possibilities
a given solutions/ make it easier a given and new things
situation/ options) for others to situation and/or or reach
problem) understand or to see the beyond
make it more missing parts) practical limits)
interesting)
The learner The learner The learner The learner The learner The learner The learner The learner
generated was able to generated took the idea(s) tried new ideas was able to fill looked at was able to
many ideas adapt and creative much further, through risky in the missing various options visualise
and many consider solutions adding enough experiment- parts to make and put in a lot possible
possible alternative detail for other ation up a complete of thought solutions, even
solutions to the solutions or people to solution if not
problem/brief options understand it practically
implementable
Descriptors for the assessment criteria for TOPICS 1 and 2
Outstanding 90–100 Exceptional ability; richness; insightful; fluent; high skill; observation and knowledge
powerfully expressed; supported by an original or unusual process and design solution.
Outstanding and original presentation of the process and the product.
Excellent 80–89 Striking impact; most of the above; detailed; well organised and coherent; polished;
skill evident; supported by an original/unusual/relevant design process and solution;
presentation original and considered. Some minor flaws evident.
Very good 70–79 Well-organised, as above, but lacks the impact; good level of competence and selection
of content; supported by a relevant design process and solution; obvious care and effort
taken with original presentation. Some obvious inconsistencies/ flaws evident.
Good 60–69 Interesting presentation; clear intent; convincing; simple direct use of chosen medium;
displays understanding but tends towards the pedestrian and stereotyped response at
times; adequate design process and solution; reasonable effort taken with presentation.
Distracting/Obvious inconsistencies.
Average 50–59 Adequate; feels mechanical; derivative or copied; little insight; unimaginative; design
process and solution not always clearly identified; fair presentation. Many distracting
inconsistencies.
Below average 40–49 Enough work to pass; not logically constructed: some flashes of insight; limited selection
of information; poor technical skills might be a contributing factor; no real design
process and solution; clumsy or careless presentation. In need of support/motivation
to pass.
Weak 30–39 Visually uninteresting; uncreative; limited/poor technical skill used; little attempt to
present information in an acceptable manner; little or no design process and solution;
general lack of commitment. In need of support/motivation to pass.
Very weak 20–29 Very little information or irrelevant work/design process and solution. No effort
Fail made to present work in an acceptable manner. General lack of commitment and
technical skill.
Unacceptable 0–19 Incoherent; irrelevant, very little or no work; lack of even limited skills being applied.
Fail No commitment and technical skill.
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2.3 Checklist for the PATs
This moderation tool is strictly for the purpose of moderation. The PATs
should be both internally and externally moderated. Schools will be notified
by the provinces concerning date, time and venue for the external
moderation of PATs and examination work.
A possible moderation tool for Design PATs
Subject: DESIGN Date: ____________
1. THE PAT BRIEF √ OR x
Clear instructions of what is expected, relevant to the specific grade
Visual inspiration
The brief provides for the development of/gives the opportunity for the following:
• Fluency (the generation of ideas, answers, responses, possibilities for a given
situation/problem)
• Flexibility (the generation of alternatives, variations, adaptations, different
ideas/solutions/options)
• Originality (the generation of new, unique and novel responses/solutions)
• Elaboration (the expansion, enlargement, enrichment or embellishment of
ideas to make it easier for others to understand or to make it more interesting)
• Risk-taking (experimenting, trying new challenges)
• Complexity (the ability to create structure out of chaos, to bring logical order to
a given situation and/or to see the missing parts)
• Curiosity (the ability to wonder, ponder, contemplate or puzzle)
• Imagination (the ability to build mental pictures, visualise possibilities and new
things or to reach beyond practical limits)
Clear assessment criteria
Due date(s) and time management
2. ASSESSMENT OF PATS
Relevant to the specific grade, in line with standard of province, i.e. realistic marking
Use of assessment criteria
50 marks for sourcebook including assessment of the following:
• Intention and rationale of the brief (for example in the form of a mind map,
visual presentation, etc.)
• Evidence of research, experimentation and reflection (for example thumb-nail
sketches, mood boards, etc.)
• Evidence of detailed planning, drawing skills and presentation relevant to the
design brief
• Evidence of final drawing/collage/maquette related to the final concept
• The Design in a Business Context research modules
50 marks for product(s) including assessment of the following:
• Creativity/Originality/Interpretation in terms of the concept and solutions
relevant to the brief
• Evidence of design involvement: The appropriate use of design elements and
principles
• Technique/Craftsmanship/Method
• Completion of work/time management/evidence of full utilisation of available
time
• Professional presentation and functionality of the design solution
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A possible moderation tool for the Retrospective Exhibition
Subject: DESIGN Date: ____________
1. THE RETROSPECTIVE EXHIBITION √ OR x
Clear instructions of what is expected, relevant to the specific grade
Visual inspiration
The brief provides for the development of/gives the opportunity for the following:
• Fluency (the generation of ideas, answers, responses, possibilities for a given
situation/problem)
• Flexibility (the generation of alternatives, variations, adaptations, different
ideas/solutions/options)
• Originality (the generation of new, unique and novel responses/solutions)
• Elaboration (the expansion, enlargement, enrichment or embellishment of
ideas to make it easier for others to understand or to make it more interesting)
• Risk-taking (experimenting, trying new challenges)
• Complexity (the ability to create structure out of chaos, to bring logical order to
a given situation and/or to see the missing parts)
• Curiosity (the ability to wonder, ponder, contemplate or puzzle)
• Imagination (the ability to build mental pictures, visualise possibilities and new
things or to reach beyond practical limits)
Clear assessment criteria
Due date(s) and time management
2. ASSESSMENT OF EXHIBITION
Relevant to the specific grade, in line with standard of province, i.e. realistic marking
Use of assessment criteria
80 marks for exhibition including assessment of the following:
• Creativity/Originality/Interpretation in terms of the concept and solutions
relevant to the brief
• Evidence of design involvement: Evidence of detailed planning and appropriate
use of design elements, principles and materials in presenting the exhibition as
a cohesive body of work. Technique/Craftsmanship/Method/Competence
utilised in presenting the exhibition.
• Completion of ALL PATs/time management/evidence of progressive design
development in presenting a substantial, cohesive body of work.
• Professional presentation and functionality of the exhibition to the viewer.
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2.4 Declaration of authenticity
Refer to ANNEXURE A.
3. LEARNER GUIDELINES
3.1 Instructions to the learner
• The completion of all PATs is compulsory. Non-compliance in this
regard will compromise your final Design result.
• PLAGIARISM should be avoided at all costs. Direct copying of an image
or design that is not your own will be severely penalised. This will result in
a school-based assessment irregularity. Utmost importance is placed on
the process of transformation and manipulation of the source material.
You are encouraged to provide solutions in relation to your design brief
that are unique and original.
• Adhere to the deadline(s) as stipulated in the brief.
• Ensure that your brief for each PAT is pasted in your sourcebook.
• Ensure that all work is professionally presented.
3.2 Tasks
TASK 1 (Term 1): TASK 3 (Term 2): TASK 5 (Term 3):
Practical Assessment Practical Assessment Trial Examination
Task (100) Task (100) Practical Task (100)
Topic 1: Prep/Sourcebook/ Topic 1: Prep/Sourcebook/ Topic 1: Prep/
Business Module 1 Business Module 2 Sourcebook
(50) (50) (50)
Topic 2: Finished practical Topic 2: Finished practical Topic 2: Finished practical
work/product work/product work/product
(50) (50) (50)
These practical tasks allow learners to demonstrate their technical and
problem-solving skills and show evidence of innovative thinking and insight.
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These practical tasks will allow you to demonstrate your technical and problem-solving
skills and show evidence of innovative thinking and insight. Listed below is a guideline
of some approaches you may adopt.
What designers do?
Remember Create Imagine
Investigate Observe Distort
Experiment Invent Play
Repeat Transform Feel
Symbolise Analyse Plan
You should do the same!
• It is important to develop your particular strengths. Some of you will be careful
planners, while others work more intuitively.
• You should be a confident risk-taker. Try out new ideas and processes without fear
of failure.
• Creative activity may take place at a number of different levels, from producing a
collage or product inspired by an existing idea or design, to developing an entirely
fresh and individualised process and outcome. An idea is only as good as its
execution. Technically inferior work will ruin a good idea.
• A design is first and foremost an expression of its medium. In all great designs, the
subject and the means by which it is rendered are inseparable. You should master
technique to protect its content.
• Consider the purposeful use of the elements and principles in your design process.
• Discuss your body of work continuously with the teacher. It will help you to identify
your strengths and weaknesses.
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Tips for TOPIC 1 (Sourcebook):
The source book could include the following:
• Sketches and preparatory drawings
• Images, articles, excerpts, samples, photographs, etc. collected by you
• Objects (pieces of paper, packaging, tickets, etc.) which you find interesting,
stimulating, of personal significance or which may prove useful for a practical
project at some stage
• Doodles, words, sketches, notations, related to your experiences and context
• Research a wide variety of designers and examples that will inform your
practical work
• Investigation of different techniques and materials
• Mind maps to generate ideas
• Documentation of any process work
Examples of TOPIC 1 (Sourcebook) approaches:
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3.3 Assessment/Moderation rubrics/tools
Refer to pages 4 and 5 of the Teacher Guideline.
3.4 Requirements for presentation
TOPIC 1 (Sourcebook)
• Clearly write your name and surname on the front cover of your sourcebook.
• Label each PAT clearly.
• Paste in your brief for each PAT.
• Your sourcebook should reflect activities chronologically.
• Paste all work in your sourcebook securely.
• Present your work in your sourcebook neatly and creatively.
• Ensure that this document/sourcebook opens easily.
TOPIC 2 (Product)
• Clearly label your product for each PAT.
• Your product must be professionally presented.
3.5 Timeframes
All PATs are to be completed according to the specified date(s) of the brief.
Failure to complete the PATs and the TRIAL PRACTICAL EXAMINATION could
result in an incomplete SBA mark. This will severely compromise your final
matric result.
3.6 Absence/Non-submission of tasks (consequences)
The absence of ANY PAT without submitting a doctor's certificate will result in an
incomplete mark. At least 60% of ALL tasks MUST be done in class, under
supervision of your teacher. Your teacher has to authenticate the work as your
own. When your work is done at home your teacher cannot declare authenticity
and the work will NOT be marked.
3.7 Declaration of authenticity
Refer to ANNEXURE A.
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Design 21 DBE/PAT 2017
NSC
4. LIST OF RESOURCES
The teacher should have the following resource materials in the
classroom:
• LTSM subject to availability
• Any of the textbooks approved by the national Department of Basic
Education
• Any design magazines, e.g. House and Leisure, World of Interiors, Visi,
Elle Decor, etc.
Useful websites:
• www.behance.com
• www.pinterest.com
• www.yatzer.com
• www.dezeen.com
• www.itsnicethat.com
• www.underconsideration.com/fpo
• www.ineedaguide.blogspot.com
• www.lostateminor.com
• www.coutequecoute.blogspot.com
• www.antwerp-fashion.be
• www.logopond.com
• www.thedieline.com
5. CONCLUSION
On completion of the practical assessment task learners should be able to
demonstrate their understanding of the industry, enhance their knowledge,
skills, values and reasoning abilities as well as establish connections to life
outside the classroom and address real-world challenges. The PAT
furthermore develops learners' life skills and provides opportunities for
learners to engage in their own learning.
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Design DBE/PAT 2017
NSC
ANNEXURE A
DECLARATION OF AUTHENTICITY
This is to declare that at least 60% of this PAT was done under the supervision of the
Design teacher. This declaration certifies that all work submitted is original and the work of
the learner.
Learner
School
District
PAT 1 / 2 / Trial Examination: (Select and encircle ONE only)
Signature Date
Learner
Teacher
Principal
School stamp
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Design DBE/PAT 2017
NSC
ANNEXURE B
RETROSPECTIVE EXHIBITION RUBRIC
90%–100% Outstanding Outstanding technique/ Outstanding completion Outstanding, original
creativity/originality/ craftsmanship/ of ALL PATs/time and professional
1. Outstanding ability that shows interpretation in terms method/competence management/evidence presentation of the
richness, insightfulness and a fluent of the concept and showcased in each PAT of progressive design Retrospective
exhibition. High skill, observation and solutions relevant to all as well as in presenting development in Exhibition. The
knowledge are powerfully expressed by the PATs. Evidence of the exhibition. presenting a exhibition showcases
showcasing outstanding, original design involvement in substantial, cohesive display materials that
design solutions into a cohesive body each PAT. Evidence of body of work. The are relevant to the
of work. detailed planning and exhibition reads as an overall theme of the
appropriate use of outstanding, cohesive exhibition. Each PAT,
design elements, body of work. together with the
principles and materials exhibition is presented
in presenting each PAT. with outstanding visual
functionality and appeal
to the viewer.
80% – 89% Excellent creativity/ Excellent technique/ Excellent completion of Professional
originality/ interpretation craftsmanship/ ALL PATs/time presentation and
2. Excellent, Striking, impactful body of in terms of the concept method/competence management/evidence functionality of the
work that shows most of the above with and solutions relevant used in presenting the of progressive design exhibition to the viewer.
some minor flaws evident. Well- to the PATs. Evidence exhibition. development in The exhibition reads as
organized, detailed and coherent body of design involvement in presenting a a cohesive body of work
of work that is polished with skill that is each PAT. Evidence of substantial, cohesive with little inconsistency.
evident. The exhibition supported by an detailed planning and body of work. Excellent and original
original/unusual/relevant design appropriate use of presentation of the
solutions. design elements, Retrospective
principles and materials Exhibition.
in presenting each PAT.
70%–79% Ver good Very good Technique/ Very good completion Good presentation and
creativity/originality/ Craftsmanship/ of ALL PATs/time functionality of the
3. Very Good Well-organised, as interpretation in terms Method/Competence management/evidence exhibition to the viewer.
above, but lacks the impact. Some of the concept and utilised in presenting of progressive design The exhibition reads as
obvious inconsistencies/ flaws evident solutions relevant to the the exhibition with development in a good body of work.
that shows: PATs. Less intense flaws. presenting a good, Good presentation of
Good level of competence and design involvement in cohesive body of work the Retrospective
selection of content that is supported each PAT. Evidence of that has minor Exhibition.
by a relevant design processes and detailed planning and inconsistencies.
solutions. Good organization and appropriate use of
coherent body of work; skill is evident; design elements,
supported by an principles and materials
original/unusual/relevant design in presenting each PAT.
solutions; presentation original and
considered.
60% – 69% Good creativity/ Adequate technique/ Good completion of ALL Adequate design
originality/interpretation Craftsmanship/ PATs/time process and solution
4. Good, Interesting presentation that in terms of the concept Method/Competence management/evidence that shows reasonable
shows clear intent that is convincing and solutions relevant utilised in presenting of progressive design effort taken with the
with simple design solutions. to the PATs. Lacks the exhibition with development in presentation and
Distracting/Obvious inconsistencies. design involvement in flaws. presenting a cohesive functionality of the
Adequate level of competence and each PAT. Evidence of body of work that has exhibition to the viewer.
selection of content that is supported detailed planning and some inconsistencies. The exhibition reads as
by a relevant design processes and appropriate use of an adequate body of
solutions. Obvious care and effort design elements, work.
taken with adequate presentation. principles and materials
Adequate organization and coherent in presenting each PAT.
body of work; skill is evident; supported
by an original/unusual/relevant design
solutions; presentation original and
considered.
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Design 24 DBE/PAT 2017
NSC
50%–59% Average Satisfactory technique/ Average completion of Satisfactory design
creativity/originality/ craftsmanship/method/ ALL PATs/time process and solution
5. Average. Satisfactory presentation interpretation in terms competence utilised in management/evidence that shows reasonable
that feels mechanical, derivative or of the concept and presenting the of progressive design effort taken with the
copied with little insight that is solutions relevant to the exhibition with some development in presentation and
unimaginative. The design process and PATs. Lacks design flaws. presenting a functionality of the
solutions are not always clearly involvement in each satisfactory body of exhibition to the viewer.
identified. Satisfactory level of PAT. Evidence of work that has The exhibition reads as
competence and selection of content. planning and inconsistencies. a satisfactory cohesive
Satisfactory organization and coherent appropriate use of body of work.
body of work; skill is evident; supported design elements,
by an original/unusual/relevant design principles and materials
solutions; presentation original and in presenting each PAT.
considered.
Many distracting inconsistencies.
40% – 49% Lacks design Minimal technique/ Below average Minimal design process
involvement in each craftsmanship/ completion of ALL and solution that shows
6 .Below Average, Clumsy or careless PAT. Evidence of method/competence PATs/time minimal effort taken with
in presentation. The learner has done minimal planning and utilised in presenting management/evidence the presentation and
enough work to pass with an exhibition use of design elements, the exhibition that of design development functionality of the
that is not logically constructed. The principles and materials shows flaws. in presenting an exhibition to the viewer.
exhibition showcases some flashes of in presenting each PAT. average body of work The exhibition reads as
insight, limited selection of information, that has many a satisfactory body of
poor technical skills with limited design inconsistencies. work that shows
processes and solutions. Minimum minimal effort.
level of competence and selection of
content; supported by a relevant design
process and solution; little care and
effort taken with some presentation. In
need of support/motivation to pass.
30%–39% Lacks design Poor Technique/ Weak completion of Limited design
involvement in each Craftsmanship/Method/ ALL PATs/time processes and solutions
7. Weak Visually uninteresting PAT. Evidence of poor Competence utilised in management/evidence that shows little taken
presentation that is lacks creativity with planning and use of presenting the of progressive design with the presentation
limited/poor technical skill. There is design elements, exhibition that shows development in and functionality of the
little attempt to present information in principles and materials major flaws. presenting a poor body exhibition to the viewer.
an acceptable manner with little or no in presenting each PAT. of work that has many The exhibition
design processes and solutions. It inconsistencies. showcases a poor body
shows a general lack of commitment of work that shows
and skill. Poor level of competence and minimal effort.
selection of content; supported by a
weak design process and solution; little
care and effort taken for the exhibition.
Poor organization and skill is evident;
supported by poor design solutions;
presentation is not well considered. In
need of support/motivation to pass.
20% – 29% Lacks design Weak technique/ Incomplete PATs and Very little effort taken
involvement in each craftsmanship/ poor time management with presentation and
8. Very weak, FAIL, Very little PAT. Evidence of weak method/competence that shows little functionality of the
information or irrelevant work/design planning and use of utilised in presenting evidence of progressive exhibition to the viewer.
process and solution. No effort made to design elements, the exhibition that design development in The exhibition
present work in an acceptable manner. principles and materials shows major flaws. presenting a weak body showcases a weak
Weak level of competence and in presenting each PAT. of work that has too body of work that shows
selection of content; little care and many inconsistencies. minimal effort.
effort taken with little presentation.
Poor organization and skill is evident;
supported by weak design solutions;
presentation is not well considered.
General lack of commitment and
technical skill.
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Design 25 DBE/PAT 2017
NSC
0% – 19% Lacks design Weak technique/ Incomplete PATs and Very little/no effort taken
involvement in each craftsmanship/ poor time management with presentation and
9. Unacceptable, FAIL, Incoherent; PAT. Evidence of weak method/competence that shows little/no functionality of the
irrelevant, very little or no work; limited planning and use of utilised in presenting evidence of progressive exhibition to the viewer.
skills being applied. No commitment design elements, the exhibition that design development in The exhibition
and technical skill. Weak level of principles and materials shows major flaws. presenting a very weak showcases a weak
competence and selection of content; in presenting each PAT. body of work. body of work that shows
no care and effort taken with weak/no no/minimal effort.
presentation. Very poor organization
and skill is evident; supported by weak
design solutions; presentation is not
well considered.
TOTAL: 80 marks 20 marks 20 marks 20 marks 20 marks
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